Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yeah I understand your point. It's always a bit difficult to measure the volume of an assets pack without falling into detailled number hell. I can always stop showing this metric, but it will probably require something else instead, like more screenshots. I'll think about it !

Unfortunately, limit for RPG Maker (VX, MV and MZ) character files is 3 frames :(


PS : here are all of the Pokemon commissions I've ordered to support pixelartists : Pixelartists support - Ko-fi.com

Well, just specifying the old stuff in the new pack would be nice :9 not to be too critical, just to be sure that no one got a false impression : )


Mmm ok, but that's it? I mean, you could have done 21 frames for the walking animation and then making a folder with only the frames needed just for RPG maker. That would be beneficial for the developers that use a different engine. Kinda sucks to have 3 frames when you use Unity or Godot : \

Oh and another thing: the last update maybe got a little bit screwed up and the doors are not compatibile with the house

 

I'll see what I can do during Xmas holidays as I'm running out of time right now to work on assets. But to be clear, I do like 3 frames animations for 16x16 tile size as it reminds me of old school games. It's part of the style.

Regarding the door issue, the available house only work with the red door for now 😅

Oh retro games are cool! Which ones do you take as a reference?
But why adding the doors if you can't use them? :O