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(1 edit)

Okay they are few problems, there should be a grid snap because it's hard to get things to where you want them and the game should stop you from placing stuff over other stuff and when placing an light there should be an green circle showing the light radius and when placing it the other lights should also have blue circles showing their light radius so it wouldn't be that annoying to fix the little black spots during the animation in the light. And also DIFFERENTLY SIZED PIXELS, pleaaasseeee make sure that the pixel size is consistent (I have already said that to like 10 games from this jam that have pixel art, but it's still important.) But the game is super fun, easily most fun in this jam and would win many other jam games from other jams too, it's very fun trying to build your city, but there is little strategy behind it, so something that would make it required would be good, but when I tried to force some strategy to my game by not just spamming everything everywhere it was very very fun. Also is the ground color that there is, the bacground color of the camera or just an object, because the grass ends at some point so that was probably hand placed, but I tried to find the end of the ground and there didn't seem to be it (didn't look for it for long, when the grass disappeared). I put my map to a image there (I spent about 15min making that to make some edges look seemless and removing the UI when I combined many screenshots, but if there was some kind of strategy to try to split places like that it would be very cool.)

I agree that building system could use some work . I didn't think to add previews so that is a great idea thanks! The grass was hand placed and the background is the camera not an object. I agree that there should be some more strategy there where plans for specified building requirements like must be near a light or must be far from another house. Glad you enjoyed it and thank you for all the feedback. :D (also you can walk out of the map it just might take a bit lol).