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The game is fantastic. A tight puzzler with good mechanics, all taking place over top that slightly haunting soundtrack.  Creates the perfect atmosphere for a game that is partly in the dark. Obviously the mechanics are different, but I was getting a real 2D Antichamber vibe (would love to know if that was an influence on you at all).

Great job!

I love Antichamber! Never even thought of it, but "changing suroundings" idea is really adds similarity.

I think all my "Played" library has effect on my game-designing decisions. How else could someone find new ideas :)?

Main inspiration, obviously, were Limbo/Inside for storytelling thruogh environment (though style was lost due to deadline). Oddly Portal 2D had some effect on preproduction, but unfortunatelly mouse-controlled flashlight was cut to ease mechanics. There are a lot more subconsious references, I am sure, like Antichamber and even Alone in the dark :D

Thanks a lot!