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cavetowerstudios

197
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18
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A member registered Sep 01, 2022 · View creator page →

Creator of

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Thanks! We're honored and excited.

Wow, this is incredible to hear! Thank you so much! 

And yeah, we agree with you on the 3rd party assets. It would have been awesome to make them all. But after we modeled, rigged, and animated the arms, we realized if we didn't use assets, our game would be about 30 seconds long haha. The woes of a two-person team and a time limit :P

But thanks again for the great feedback!

This one was really fun. Some of these really got me stumped for a minute, but it created a lot of those "light bulb" moments where I suddenly understood. Nice job!

Woah! Thank you so much for the awesome feedback! That is awesome to hear! :)

Love those SLURP and BURP sound effects. Fun silly game. 

Thank you for playing! We appreciate it. :)

Haha we agree! Sammy is worth it!

Thanks so much for the feedback! :)

Nice job. The game looks really nice. Looks like to made the character and keypad in blender too. That's awesome.  I also read that it's unfinished. I look forward to seeing what you do with this!  

One note of constructive criticism: I would make sure to run all of the dialogue through a spell checker / grammar checker. There are a good amount of typos and spelling/grammar errors in the game. 

Caught the murderer! 
Nice job. That was fun to do more of a roleplaying, investigative experience.  

This is really cool! I got exploded into the next level lol. I love that force on those barrels. Really fun, tight gameplay. Nice job!

I love the physics on the animals, especially the dogs. It's fun that you can use the blaster to slow down/blast the dogs into the air so you have more time to catch them later. 
Nice Job. 

This game looks and sounds beautiful! The controls and jumping feel great. I did find myself avoiding using my baguette weapon because It would just cause me to take damage trying to fight. I just jumped over enemies instead.  
Nice job!

That alien had me bustin up laughing with all the sci-fi clichés. Great interpretation of the theme!

And I even enjoyed the game after I was told how useless I was... :P

Congrats on your game!

I'm so glad you guys did the Mac build because I LOVED the game! What a complete experience. I love the Outer Wilds feel, especially in regards to organic discovery (and also the Outer Wilds easter egg with the marshmallow stick). Best Gameplay of the jam for me for sure - it is my style of game, but also super solid design. Controls felt good, and I liked the eventual hover to be able to see my creations from above haha. The design of the plants was really cool! All the evolutions and different mechanics of each. The music fit the vibe of the game perfectly.

Just overall a great experience! Great job to the entire team!

And I have a problem when it comes to games that I like - I am a completionist.

This is awesome. The character design is great and the flight is really cool! Nice job. 

This game looks and sounds beautiful. I really love the art style and the mysterious feel to it. You really created a world that I bought into. I do also agree with some of the other comments. It feels like the sawblades are too tightly packed in, or the hitboxes are slightly off or something. I gave up after about 20ish attempts to get through that section. 

This is fun! Can't wait to see those upgrades and extra features. Nice Job.

I love these gossipy dudes voices! Nice job. I love the backstory, which enhances the gameplay so much.  Nice job. 

Interesting idea!  I enjoyed this one! I am ashamed of the number of times I tried to pick up hearts...

Whyyyy is this so addictive? I struggled, really struggled at first. The key to success: the power-up that shows the predicted bounces. After that I got to #4 on the leaderboard! Woo. I probably could have gotten higher, but misclicked a piece and put it in an impossible spot (needed one of the floating balls to get to it). Simple aesthetic and awesome gameplay loop. I can definitely see something like this blowing up on mobile.

Two notes: First, the music. I played for awhile, so maybe it just became exhausting to me, but the loop was too short and too repetitive. Definitely the right style of music, nailed that, but maybe a more fleshed out version? I don't know. Second, the challenge. I don't know if there is a way to curb the difficulty as you progress, but it felt higher stakes at the beginning. Maybe it's an asteroid (bad example) that comes in every couple levels that takes out a chunk of the map requiring you to rebuild the easy paths you have built yourself. Or a strong wind (another bad example) that rotates pieces to face a different way. Just a random thought. Feel free to ignore it!

Either way, great entry to the game jam and great game!

Hey! This was really fun! You need some more exposure in this game jam. Congrats on making a cool game. There was a bit of a learning curve in figuring out each enemy's weakness, but once I did it really helped! And the last boss really came down to the wire there, but I got him!

Great job!


Lost the first time... Won the second and third! Really enjoyed the game. Great balance, great sound effects, clear and easy to understand UI. All around a very solid game!

Great job!

That makes us so happy to hear! Thanks so much :)

Thank you so much for the detailed feedback!

We were actually not familiar with the game "Perception" until we had a friend of ours playtest our game and he mentioned it. It is since been added to my Steam library and the top of my "To Play" list for sure.

And yes, I agree. The stakes are quite low. And those are great suggestions! We have been toying around if we want to do anything with the game after the jam, so those suggestions are a great starting point to making the player's actions feel more meaningful. 

Thanks again!

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Hello! I really want to check out the game, but I am having the same problem as mentioned below with the browser build (and I'm on a lame Mac, so I can't download). 

When opening the developer window, I am getting a mad stack of errors and they are all stemming from this test.js in line 369. It stacked about 7,000 times. There is also an error on line 9.  I added pictures below.

There are actually two other games in the jam where I encountered the same problem that crashes my Chrome: Annoying Radio and Cash is King. Both are made with Godot, as is your game. Both also have the same error on {whateverfile}.js line 369. So maybe it has something to do with the way Godot is building the game, or the way Godot builds play on browsers on Mac? (Not sure if the other person with this problem is also on Mac).

Either way, wanted to share this information with you in the hopes that it is at all helpful! Cheers.


Nice entry! Art style is very nice. I liked the tutorial of needing to get the coffee first to teach you how to play the game - that is smart! 

As others have mentioned, the text was at times hard to read, though not that bad if I switched out of full screen. We actually had the same problem with our first WebGL build, and it was because we had our Canvas Scaler set to "Constant Pixel Size" rather than "Scale With Screen Size." Not sure if that would work for you, but figured I would pass that information along. Would love to see an updated version after the jam!

Good job!

This game is one of the most complete and enjoyable experiences in the jam! I love it. It is so FREAKING CUTE. The adorable animals, the music, the level where you dream about your cat - so well done. Also, that JAZZ song. I don't know why, but that lilty, pizzicato vibe really struck a chord with me (which reminds me, props on all the clichés thrown in).  

Congrats to the team. This is stellar. 

Haha that's fair! I am definitely an over-analytical kind of player. Maybe not even a tutorial, but a menu option for "How Scoring Works" or whatever for the nerds like me. Again, great game!    

Wow, this is so polished for a game jam! Everything from the gameplay to the sound effects to the juice. I love the endless possibilities of synergies when combining the powers, I had some pretty crazy combos and managed to get 150k on one of my playthroughs (which probably isn't that high, but was better than I had been doing haha). And... I couldn't stop playing. I caught the "just one more time" bug pretty bad.

My only thought is I would love some kind of tutorial. Obviously, nothing that explains every card or anything like that. More about the scoring. I will say I'm still mildly confused about what the multiplier is multiplying, or if destroying cards gives me points or just makes the game last longer, or really how I am getting points aside from the cards that explicitly add points. Is each round worth a number of points and then the multiplier is applied to that number plus the cards that give you points in the round? I'm guessing that's what it is, and  if so, I don't think stating that takes anything away from the discovery of the game, but does give players who have no idea what's going on (aka me) a good starting point. 

Either way, I really enjoyed it. Great job!

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This is really cool! Definitely nailed the goldeneye feel. Well done. Love that boomer and those slow explosions :)

It's cool that you can choose between 2 characters. Hope you get more time to finish!

I like the weighty controls of the ship. Combat feels like outmaneuvering and that feels fun and fitting for spaceships.

Cool! I love the momentum of that boulder, and how you can feel it in the controls. The houses breaking apart look great!

I had fun with this! It's an interesting, original concept. Thanks!

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I love how much height this bee can get.  Then just letting yourself fall back down to the ground is surprisingly effective. Fun game!

Silly stupid fun. Love the tapping mouse to swing the mace in circles.

nice job!

OK , I'll keep it in mind lol. 

I love the combination of features from a lot of games from my childhood - feels like a Mario / Mega-man mashup. 

Thanks! Glad you enjoyed. I'm so glad the number of bullets feels right, there was definitely thought and intention behind that.

Thanks for the feedback about the key/non-key door, we'll definitely modify that for the future.

Thanks for rating and for the positive words!