Thanks! We're honored and excited.
cavetowerstudios
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Wow, this is incredible to hear! Thank you so much!
And yeah, we agree with you on the 3rd party assets. It would have been awesome to make them all. But after we modeled, rigged, and animated the arms, we realized if we didn't use assets, our game would be about 30 seconds long haha. The woes of a two-person team and a time limit :P
But thanks again for the great feedback!
Nice job. The game looks really nice. Looks like to made the character and keypad in blender too. That's awesome. I also read that it's unfinished. I look forward to seeing what you do with this!
One note of constructive criticism: I would make sure to run all of the dialogue through a spell checker / grammar checker. There are a good amount of typos and spelling/grammar errors in the game.
I'm so glad you guys did the Mac build because I LOVED the game! What a complete experience. I love the Outer Wilds feel, especially in regards to organic discovery (and also the Outer Wilds easter egg with the marshmallow stick). Best Gameplay of the jam for me for sure - it is my style of game, but also super solid design. Controls felt good, and I liked the eventual hover to be able to see my creations from above haha. The design of the plants was really cool! All the evolutions and different mechanics of each. The music fit the vibe of the game perfectly.
Just overall a great experience! Great job to the entire team!
And I have a problem when it comes to games that I like - I am a completionist.
This game looks and sounds beautiful. I really love the art style and the mysterious feel to it. You really created a world that I bought into. I do also agree with some of the other comments. It feels like the sawblades are too tightly packed in, or the hitboxes are slightly off or something. I gave up after about 20ish attempts to get through that section.
Whyyyy is this so addictive? I struggled, really struggled at first. The key to success: the power-up that shows the predicted bounces. After that I got to #4 on the leaderboard! Woo. I probably could have gotten higher, but misclicked a piece and put it in an impossible spot (needed one of the floating balls to get to it). Simple aesthetic and awesome gameplay loop. I can definitely see something like this blowing up on mobile.
Two notes: First, the music. I played for awhile, so maybe it just became exhausting to me, but the loop was too short and too repetitive. Definitely the right style of music, nailed that, but maybe a more fleshed out version? I don't know. Second, the challenge. I don't know if there is a way to curb the difficulty as you progress, but it felt higher stakes at the beginning. Maybe it's an asteroid (bad example) that comes in every couple levels that takes out a chunk of the map requiring you to rebuild the easy paths you have built yourself. Or a strong wind (another bad example) that rotates pieces to face a different way. Just a random thought. Feel free to ignore it!
Either way, great entry to the game jam and great game!
Thank you so much for the detailed feedback!
We were actually not familiar with the game "Perception" until we had a friend of ours playtest our game and he mentioned it. It is since been added to my Steam library and the top of my "To Play" list for sure.
And yes, I agree. The stakes are quite low. And those are great suggestions! We have been toying around if we want to do anything with the game after the jam, so those suggestions are a great starting point to making the player's actions feel more meaningful.
Thanks again!
Hello! I really want to check out the game, but I am having the same problem as mentioned below with the browser build (and I'm on a lame Mac, so I can't download).
When opening the developer window, I am getting a mad stack of errors and they are all stemming from this test.js in line 369. It stacked about 7,000 times. There is also an error on line 9. I added pictures below.
There are actually two other games in the jam where I encountered the same problem that crashes my Chrome: Annoying Radio and Cash is King. Both are made with Godot, as is your game. Both also have the same error on {whateverfile}.js line 369. So maybe it has something to do with the way Godot is building the game, or the way Godot builds play on browsers on Mac? (Not sure if the other person with this problem is also on Mac).
Either way, wanted to share this information with you in the hopes that it is at all helpful! Cheers.
Nice entry! Art style is very nice. I liked the tutorial of needing to get the coffee first to teach you how to play the game - that is smart!
As others have mentioned, the text was at times hard to read, though not that bad if I switched out of full screen. We actually had the same problem with our first WebGL build, and it was because we had our Canvas Scaler set to "Constant Pixel Size" rather than "Scale With Screen Size." Not sure if that would work for you, but figured I would pass that information along. Would love to see an updated version after the jam!
Good job!
This game is one of the most complete and enjoyable experiences in the jam! I love it. It is so FREAKING CUTE. The adorable animals, the music, the level where you dream about your cat - so well done. Also, that JAZZ song. I don't know why, but that lilty, pizzicato vibe really struck a chord with me (which reminds me, props on all the clichés thrown in).
Congrats to the team. This is stellar.
Wow, this is so polished for a game jam! Everything from the gameplay to the sound effects to the juice. I love the endless possibilities of synergies when combining the powers, I had some pretty crazy combos and managed to get 150k on one of my playthroughs (which probably isn't that high, but was better than I had been doing haha). And... I couldn't stop playing. I caught the "just one more time" bug pretty bad.
My only thought is I would love some kind of tutorial. Obviously, nothing that explains every card or anything like that. More about the scoring. I will say I'm still mildly confused about what the multiplier is multiplying, or if destroying cards gives me points or just makes the game last longer, or really how I am getting points aside from the cards that explicitly add points. Is each round worth a number of points and then the multiplier is applied to that number plus the cards that give you points in the round? I'm guessing that's what it is, and if so, I don't think stating that takes anything away from the discovery of the game, but does give players who have no idea what's going on (aka me) a good starting point.
Either way, I really enjoyed it. Great job!