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A jam submission

Light in the end of the tunnelView game page

What lies in the shadows of memory? Take a little trip to the mind of simple guy
Submitted by mrBell270 — 4 days, 4 hours before the deadline
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Light in the end of the tunnel's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#183.9413.941
Overall#194.0594.059
Audio#463.7063.706
Theme interpretation#503.8823.882
Gameplay#553.5883.588
Graphics#1373.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/mrbell270/GameOff2022

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Comments

Submitted

Very nice game! The puzzle mechanic is interesting and very well executed and the platforming feels good!

The visuals fit well with the game's theme making for a great overall experience!

This game was really cohesive - I think you have a really solid indy game here. I adore the main menu, i spent a minute just cilcking between the lights. And some of the puzzles were a good little challenge, the one with the piggy bank. 

I also like the narrative that is happening and i like that it is hopeful in tone.

Developer

Thanks a lot!

Submitted

It's a really cool ambient experience... I love how light was handled in the game. And I love the little story that was told throughout!

The puzzle mechanics were a little confusing to me... I understand the idea of "some things only exist in the dark, while other things only exist in the light", which to me implies that only things you can see are tangible. Yet, there were levels with invisible walls that you bumped into in the dark. It was cool for revealing story stuff, but the puzzle elements got weaker as a result of the inconsistencies.

The platforming mechanics felt a bit sticky to me as well.

The way the story ended was a really cool wraparound!

Developer

Thanks for your comment!

I agree, there may be some confusion :) I was planning on more levels to explore mechanics more thorough, but deadline was near and other project pushed too. So I made a choice (maybe, bad one) to remove some of early levels. Playtesting showed little confusion can occur but understanding of mechanics comes through trail and error.

I am thinking of reusing this concept in a bigger project, in which this problems will be solved one way or another. Maybe, I will see your reaction on new one too :)

Thanks again. 

Submitted

Very cool idea, great atmosphere! It's a shame that it is short, because I wanted to play more! Lovely

Developer(+1)

If only I had more time. Unfortunatelly, I started working late.

Thanks!

Submitted

Really cool game with slick mechanics. It has this eerie atmosphere that is so well done. Great work!

Developer

Thank you!

Submitted(+1)

I appreciate your little game, man. I like that you decided to take the profound route instead of the tongue-in-cheek approach. After all, cliches have their weightiness because they speak to something real about the human experience. And incorporating those themes into your level design, it charmed me. And the music builds a nice vibe.

Developer(+1)

Thank you for playing.

Art should make people think. I hope, games can be art too :)

Submitted

The game is fantastic. A tight puzzler with good mechanics, all taking place over top that slightly haunting soundtrack.  Creates the perfect atmosphere for a game that is partly in the dark. Obviously the mechanics are different, but I was getting a real 2D Antichamber vibe (would love to know if that was an influence on you at all).

Great job!

Developer

I love Antichamber! Never even thought of it, but "changing suroundings" idea is really adds similarity.

I think all my "Played" library has effect on my game-designing decisions. How else could someone find new ideas :)?

Main inspiration, obviously, were Limbo/Inside for storytelling thruogh environment (though style was lost due to deadline). Oddly Portal 2D had some effect on preproduction, but unfortunatelly mouse-controlled flashlight was cut to ease mechanics. There are a lot more subconsious references, I am sure, like Antichamber and even Alone in the dark :D

Thanks a lot!

Submitted

I really enjoyed your game! There were some really interesting puzzles. The audio was really nice. I enjoyed it and spent a lot of time plating it! Great work!

Developer

Thanks you very much. Glad you like it!

Submitted

Really nice game overall. The sound and aesthetics fit the theme, the puzzles were clever while on the same time balanced meaning with the right amount of thinking things could be solved. Also hint mode is good to have when ppl get stuck.

I was impressed. Good job!

Developer(+1)

Thank you very much! Glad I could bring some light to you :D

Submitted

Oooh my, very nice. Nailed the aesthetic, puzzles were appropriately hard, music fits the theme. I liked the start screen/ending connection too.

Only suggestion I can give for improvement is... more of the same ;)

Developer

And more of the same is what I want too. Overall good feedback can push me enough to finally release full version of jam's "proof of concept" :)

Let's hope this will be the one!

Thanks!

Submitted

This is AMAZING! I have no other words for it...

Developer

Thanks a lot for your kind words (or "no-words" :D).

I aim to bring emotions with all of my games one way or another, so reading comments like this warms my heart :)

Submitted

np, you deserved it!

Submitted

Nice little experience, reminded me a lot of Closure by Tyler Glaiel, the mechanics work well together, the graphics and music are fit and the overall mood is immersive. Good job!

Developer

Wow, never even heard of it, but my first idea was sketched (almost like Closure) dark world and colorful light world with mechanics tied to "lightbulbs". Now I have to play it not to repeat a lot while working on full version:)

Thanks for your review!

Submitted(+1)

I said this not as a criticism but as a praise, I really loved Closure and also saw a lot of potential in your game.

Developer

Yeah, I got it. It is good to know there are some similar examples to get ideas from, so thanks again :)

Submitted(+1)

Fun game, good music and spot on with the theme.

Good job

Developer

Thank you. It was one of my first music composing (if I can name it that) experiences, so good words about soundtrack means a lot to me :)

Submitted

Nice game! Unfortunately my play session got cut short with a bug where I could no longer take the torches from their slots. It was on the level with the arrow pointing down sign by the start.

Developer

I am really sorry :( I fixed a lot of problems with mechanics, but not all bugs could be caught  until deadline. My bad.

I hope you enjoyed little time you spent in my game.

Submitted(+1)

I did! I thought the art and mechanics were both original and fun. I think you can still update the game during the judgement period, although it would probably be against the spirit of the jam to do so for anything but game breaking bugs.

Developer

Good point. I am already in the middle of my next jam though. So it will have to wait until post-jam.

Submitted (1 edit) (+1)

Thank you for including a hint mode! Great game!

Developer

Thank you for playing!

I think hint mode is must have on jams. Nobody likes being stuck:)

Submitted(+1)

I really enjoyed this game! The audio was great but I wish the foot step noise was less crunchy and loud. It kept getting in the way of the wonderful soundtrack!

Developer

Thanks a lot!

And thanks for the tip. Step sounded quite in my earphones, so... 

I am dreaming of good studio monitors to master volume :D

This game it's a story from a lost soul in the darkness, and desperately trying to recover his memories and himself through light.

Developer (1 edit)

That is right. I am glad it is understandable :)

Thanks!

Is a very basic concept that is very easy to execute.