This was one of the games that really felt like a complete POC / demo. I'd like if maybe the beats clicking were more interesting and difficult. I wasn't sure if there was any benefit to getting a perfect, for example. And I don't really know that there's much strategy. I'm not even sure why I'd move more than a space or two most times.
Biggest issue is that I don't know how much it fit with the intended Jam limitation of 4 colors, but that's more for the Jam hosts to deal with.
All of those things are more nit-picks for a game made in 3 days, though. Ultimately, the game looked professional in its execution. It was really well done.