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This was one of the games that really felt like a complete POC / demo.  I'd like if maybe the beats clicking were more interesting and difficult.  I wasn't sure if there was any benefit to getting a perfect, for example.   And I don't really know that there's much strategy.  I'm not even sure why I'd move more than a space or two most times.

Biggest issue is that I don't know how much it fit with the intended Jam limitation of 4 colors, but that's more for the Jam hosts to deal with.  

All of those things are more nit-picks for a game made in 3 days, though.  Ultimately, the game looked professional in its execution.  It was really well done.

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Thank you!! We appreciate a lot of your feedbacks, we are developing a full version of this game and all your notes are very helpful!

About the color limitation, I talked with the hosts, and there is a misundertanding about if the colors are about matiz colors or hex colors (they targeted the hex, but some people got it as matiz). They appologized bc of the unclear description and it's all fine now.