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JohnAndRyan

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A member registered Nov 19, 2022 · View creator page →

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A very interesting concept.  I enjoyed playing it.  And to me, the physics felt about right.   I liked being able to use the enemy drones to stabilize the box.  Maybe there's something to be done with the enemy drones hitting yours, since as it is they go right through you.

Good game.

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A very philosophical game.  It asks the question, "In the end, are we  not all crab food?"  And it answers the question: "Yes.  Yes you are.  In about 54 seconds, to be precise."

Very clean.  The sound of the ball hitting the paddle felt nice.  I liked the way the paddle tilted when I moved it.  I'm curious how much the tilting affects the trajectory of the ball when you hit it - I wasn't able move it fast, time the hits, and figure out how much a difference it made.

Overall, a simple but well put together game.

A fun idea.   I played it a couple times.   I eventually quit the second time - it felt like with just focusing on Zombies and farming as a secondary afterthought I could go on forever.  One thing that might help the game was some indication of exactly how long I have until the zombies break through the fence.  I would make me more willing to risk spending time farming rather than just killing zombies.

Overall, playing it was a fun experience.

I liked this game a lot.  With a title screen, settings, and instructions, it really felt like a complete game.  I loved the style and the original concept and controls.  This is one of the better submissions that I've played this Jam.

(FYI, I think I hit a bug where somehow my mouse buttons were "stuck" down, automatically using gravity.  I think it happens when I hold the mouse down and then move quickly to the edge of the screen. )

Nice game.  I really want to try a version of this game with an analog game controller because it feels like it could benefit from being able to move in more than 8 directions.  I had fun playing  this one.

Very cute game.  Glad you the upload working.  My only real complaint was too much contrast between the sound of hitting and the sound of killing.  It was a bit jarring to kill things,

Otherwise, you made a very smooth game.  I liked the design and art work.

Simple game.  I like that you had two different goals.  My first run through, I just sot of dodged or just ran through everything to get out fast.  Next time, I hunted the slimes down.   I also liked that the slimes existed off screen.  Firing arrows out the sides and then either immediately getting them back or having to go find them was a neat surprise.

I agree with a few of the post about needing sound.  Just two sounds - "arrow fired" and "slime killed" - would enhance the game so much for the time I'm guessing it would take to add them.  An "arrow hit a wall sound" would also be a nice-to-have.

This was one of the games that really felt like a complete POC / demo.  I'd like if maybe the beats clicking were more interesting and difficult.  I wasn't sure if there was any benefit to getting a perfect, for example.   And I don't really know that there's much strategy.  I'm not even sure why I'd move more than a space or two most times.

Biggest issue is that I don't know how much it fit with the intended Jam limitation of 4 colors, but that's more for the Jam hosts to deal with.  

All of those things are more nit-picks for a game made in 3 days, though.  Ultimately, the game looked professional in its execution.  It was really well done.

It took me a while to get the feel of how the fire stick worked.  Something about when I jump but don't move the mouse, the stick still rotates.  I know that it's trying to point the flame at the mouse, but it's an odd effect.  Like, the game would feel much different on a typical twin stick game controller.  

The most important thing though:  It was an interesting use of the theme, and I had fun with the game.  

Might just be me, but I couldn't get the info/help window close after opening it.  I had to Alt-F4 and restart the game.

Otherwise, it was a simple, but pretty well-put-together game. 

I like the art/color switch to 4 colors being a plot point, which was a very cute way to use the restriction.  I love how ridiculous  the whole thing is. 

I don't like the Boss fight creator's note because it comes off more down-on-yourself than feeling like self-deprecating humor.  You made a game that works in your first Game Jam... There's some animation.  Platforming that more or less works, and a guy with a clock for a head.  

In the end, it's a bizarre game that makes me question WTF did I just play.  In a good way.

First game in the Jam I've seen where the tutorial is as awesome as the rest of the game.  Actual gameplay was hectic and kept me in it.  In the end I was Fired.  I have no regrets.

This game was straightforward, clean, and felt like a complete game.  Obviously there was minimal gameplay, but the theme was creative and the 4-color art style was terrific.  And Mr. Skeleton is adorable.

This was so much fun.  I've always loved achievements in games, and didn't even consider there might be games in this Jam with them.   This is one of the most fun games in the Jam I've played do far.

My only issue is with the manner in which the difficultly ramps.  It seems it's built to "punish" you for doing well rather than rewarding you.  If you start hitting and killing things too quickly, the game gives you more enemies and you get overwhelmed.  At least that's how it felt.

On the other side, that's really only until you you reach god-mode where you can stand anywhere and just kill all the things and have 1000's of coins and can't die unless you want to.  I probably spent longer than is healthy at that point in the game... but darn it I feel like I earned it.

I loved every aspect of this game.  I didn't fully avert disaster, but at least SOME of the world was saved.  That was good enough for me.

You're awesome for taking the time to play and rate them all!  I told myself I would do the same, but then found out there were 90+ games!  I don't know if I'm going to make it.  I've only got about 30 played and rated.  60 more to go, I guess... 

Solid, fun game.  Had a chill vibe to it despite being also be pretty dang hard (at least for me).  

Played through it and then loved when I went back and played through it again.   Very cool.

Seems like a decent game, but too hard for me to complete.  I'd love some save points in the levels so that I didn't have to replay the parts I can usually  do over and over just to get one shot at the parts I can't.   

But the controls were good and the game felt smooth. 

Hey another python game! :) 

Very cool concept and theme.    Evoked a spooky mood.

Glad you got it the working version up on the site.  A simple, but decent game.  Well done.

This was an incredible game.  It really feels like one of the ones I want to keep coming back to and playing again, and see how many waves I can last.  Great game!

I liked this one a lot.  It was a neat concept.  I think you pushed the color palette a bit, but I'm not sure if black counted as a color.  

I hit a couple bugs - one where I somehow had -1 of a resource after building a spotlight.  Another where when I was hit while placing a spotlight and then couldn't move and my character just kept sliding south-west.

Still it was a fun survival game and I liked that it had multiple resources of varying levels of value.  It felt like it had a nice balance of difficulty - not an autowin, but not impossible.  Fun game.

Had a lot of fun.  I think I soft-locked on my second game, though.  Enemies stopped appearing.

Concept is cool.  Controls are smooth. Game is fun to play.  Awesome job.

Great game.  Love the music it had.  

An original idea and a fun game.  Great job.  Only issue I really had was needing to use the mouse to start the game, but use the keyboard to play it.   Great game, though!

Sorry to here that.  The Exe download should work on most Windows computers.  I included a python source code download as well in case someone wanted to try and get it working on a device where for whatever reason the executable file doesn't.  Really, though I wouldn't actually expect anyone to take the time to figure out how to do that for their own personal devices.  (Especially with 90 other games to play!)

Anyway, I appreciate you taking to time to play and report the bug.  Thanks!

Thanks!  Glad you enjoyed it.

I don't know about "flawless", but we'll take the compliment.  :) Thanks!

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I keep coming back to this one.  Serious fun.

Had a ton fun playing this one.  I could see it expanded to larger experience.  Great game.

Cool game.  I can't decide if it's better or worse for not being strictly on a grid.  I love the concept, though, and it was fun.  I could see this being the kind of game with 100 levels and I end up feeling like I *have* to finish all the levels. 

Beautiful game.  Nice music and SFX.  The whole thing feels smooth and it's really fun to play.

We love how you went with an all-red color scheme - using different shades of the same color. Very Nice.