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The second part after the owl really got quite difficult for me. There's a lot of moving platforms and buckets and blocks and falling really far down was a bit too punishing. And the punish compounds, because buckets that were not moving and waiting for you to jump in are already moving back and forth. It adds extra trickier jumps to something that you had already failed at.

That's probably my one criticism. Don't get me wrong: despite that complaint, this game is wonderful. The pixel art is beautiful, the music is super pleasing and the looping does not get tiring at all. The mechanic is simple to understand but provides enough depth and progression to keep you going. Despite falling down and losing a lot of progress multiple times in the second part, I played and enjoyed this game longer than I expected I would. Really great work!

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Thank you, I am personally a gluten for punishment. Your comments are valuable for me to gauge where the pain points are.  Much appreciated. If anyone else reads this comment go play https://diego-escalante.itch.io/stomper, it is fantastic.