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Although I liked the graphics, the tunes, and variety of obstacles, I have to admit there was one aspect of your game unfortunately caused me to lose my patience sooner than I would have liked. In most games with jumping, the player can still, at least somewhat, control the character while airborne. That's unrealistic, but it gives the player something to do during the jump, which in a game about jumping, is going be a lot of the playtime. It also allows for small adjustments and error corrections, making the game feel forgiving and just less frustrating. I think with this minor alteration, allowing some movement still while the sheep is in the air, your game would be considerably more fun. For me, at least. On the other hand, I suppose there is a certain challenge to getting the timing just right, and that may appeal to another kind of player. Hope you had fun participating in the jam, and thanks for submitting!

Thanks for playing and your thoughs.
I think I might make "easy" and "hardcore" modes after the Jam is over. hardcode would prety much stay the same and easy mode might give extra control as you said. Maybe some other mechanics to make it easier if I can figure them out.

That's a good idea!