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This is a really fun entry! It's a bit overwhelming at first and there's definitely some UI/UX jank, but the mechanics are impressively deep and had me playing for hours.

I did also find a notable bug: if you double click the "start battle" button after having already completed one, it will advance to the next stage as if you've won. You can do this repeatedly and use it as an exploit to progress the roguelite unlocks.

(+1)

For sure, the UI/UX has alot to improve on, found myself misclicking or losing track of my mech many times.
Holy shit, could've sworn I've covered it when playtesting, wasn't able to recreate it at first, but now I can do the exploit you found everything time, thanks for playing, the feedbacks, and the discovery of this major bug!