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Franchovy

79
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A member registered Jun 03, 2021 · View creator page →

Creator of

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Thank you!

Yeah, an end would make sense too! I was imagining a timer (e.g. 2 minutes) for you to build as far as possible, and then it restarts.

The thing that felt a bit uncomfortable was the "endless" style, which kind of progressively reset your progress and made it less motivational to get back. 

But those are just some game design nitpicks! Overall the mechanic was very fun to play with and I'd love to see it used in a bigger game. Definitely gonna try out Box2D in my spare time.

Thank you for the nice comment! We're gonna consider the rewind feature... not sure if that would take the equivalent of 2 jams to implement :D 
My question is... if the ladders were fixed, would there still be a need for rewind? (I'll take the blame for the ladders... spent a good 10 hours on them and only fixed them by 50%...)

Very fun game here!! A very well-executed concept. Personally felt more adept to this game as a visual-memory game rather than all the words/number based ones.... hahah. I also appreciated the extra tools available like invert/fill. Would have loved to see them in a bouncy/flashy UI but having them there in the menus was already a great help in certain cases.

Just seen in another comment that you can make it to 12 minutes and the game finishes 👀 I know what I'm gonna be doing in my free time this week!

Really enjoyed the story and game here. Amazing job with that intro sequence, and then the game itself was a good laugh and a fun challenge! I enjoyed as I felt I mastered it and as the difficulty slowly ramped up. 

Lots of fun! I really enjoyed the creativity here with the mechanic, the rotation to move felt like it was well balanced (you got the Box2D parameters right!). It was fun to try and get it the stick either to jump as far as possible or to build a steady bridge.
For the jam, I would have liked to see a little more "game", since once your bridges disappear, it's a bit sad :') Maybe a timer that calculates your high score and restarts you from the beginning afterwards, rather than being kind of open-ended. Hopefully that makes sense :)
I feel like this mechanic could be a foundation for a much bigger and more interesting game! I felt I wanted to climb up, down, carry objects with me and go even further to the right. Anyways, nice work for the jam!

Dixcontrolled

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If anyone didn't make it all the way to level 10, I heard fish oil is a very helpful supplement for memory. 

Thank you Divin!! Thanks for playing!!

😂😂😂

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Our secret plan (which I won't reveal here) is that we're taking donations to give to you so that you can make some storyboard artwork for the catalog release. 

Also love the "Discontrolled DX" name! (WHAT DOES IT MEAN)

Thank you for the positive feedback!! 

Thanks! Too bad I don't remember where the tiles came from... 🤔

Thank you!!

Totally agree with removing it for after the jam. And thank you for the excitement for more levels! I'm definitely excited to make more :D

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For context, this was the conversation that happened inside TeamNameHere:

Creative Director: It's worse!
Content Director: It fits the theme
Creative Director: Let's do something else with the B button!
Content Director: We don't have time
Creative Director: Then let's just remove it!
Content Director: No sorry
Creative Director: Everyone who plays agrees that it's worse!
Content Director: Yeah but the theme

Still a great execution, this game will remain on my playdate for future playing!

Ahh, that's interesting. I'll have to give it another go and see whether the gameplay element makes more sense to me ;)

Rae, you've outdone yourself here!! Huge fan of the overall idea and execution. The game was very fun and the context made it that much more playable. The "three strikes" coughing was hilarious, and losing, rather than creating frustration, would get me to crack up picturing this poor fella getting boo'd off-stage! 

I personally enjoyed the hard mode variation, it was nice to have that!

Amazing well-rounded execution, fun concept, really well done.

Very fun to play! I liked the cute and ironic humour, but I spent some time worrying if I needed to remember the contents of each of the notes. (Probably was tested too hard by @toad). 

It's a shame there's no timer or any game element, but the overall chillness of the game and the mixed cursor/crank mechanic was fun to use. Made me want to plug in a USB mouse to go faster.

Fun!

Right-down-my-alley-kind-of game! Huge fan of arcade games like this. I love the rocket launching from towers A and B, the shoot-to-release feature as well. The sprites are really tiny but not hard to hit, and the speed is just right. 


Only thing is that the rockets target broken towers which makes things very easy! In theory there is no incentive to keep all the towers alive, just one next to a missile launchpad 😁

Very fun game to play!

thank you!! <3

Woooo!!! Thanks so much to the team who worked on this!!!

Can't believe I've just found this game!! This was one of my favourite iPod Nano games and I always thought the playdate would be such a good port with the crank to control aim!
Downloading and trying it right now. 

Just want to talk about your experience playing the game? Give us your 4-star review right here.

You want something more? Tell us all about it!

Something not working as expected? Post it in here! 

...Goes to show not everyone will go to the tutorial if it isn't forced up you 😂

Thanks Dale for the feedback! Sorry about the painful bugs, I hope to upgrade the game taking into account the exact things you mentioned. I hope you enjoyed the game and will be keeping up to date with its future development! ;)

Awesome game!! Spent way longer than expected playing it - the first few minutes I thought I was going to be very bored. Then, the idle game mechanics kicked in and I quickly realised I was going to keep my playdate running for at least 30 minutes on this game. Very successful. Would love to see more graphics and game complexity.

Top game! Easy mode makes it 200% more playable. But very playable indeed!


HS (Easy Mode): 61
HS (Normal Mode): 15

Would be great to have separate High Score trackers ;)

Top game! Easy mode makes it 200% more playable. But very playable indeed!


HS (Easy Mode): 61
HS (Normal Mode): 15

Would be great to have separate High Score trackers ;)

I would have tried the game like this: Crank to move from the left to the right of the stairs (so it's much faster to do), add a punch button (B), and match the hitboxes to the sprites ;)

Great work, love the comic art, and overall design. I'm glad the cranking speed isn't any faster on a physical device because it gets hard to hold :') This one is to keep!

Amazing game :') 

Love the creativity, a very original concept. The gameplay is good although the crank speed limit is not a good constraint to have! Other than that, enjoyed it a lot. Top score: $80K

Decent game! The game rules aren't clear though. Do the hurdles affect the player's life? How do UFOs affect you? Those things were not clear to me after a few minutes, which is unfortunate. But great music, original concept, would like to see more :))

Awesome game, lots of content for a game jam game! The events are fun and the player choice serving also as a difficulty level is a great one. Really enjoyed it, top notch game.

Same here. Good way to stay alive (although boring) but not to make high scores! ;)

I would recommend having a specific "moment" where the crank needs to be on the right slice, with maybe some milliseconds of animation before.

Top notch game!

Great music, the game play is fun and original. Really love them menus :)