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I think I see what you were trying to do. Maybe like a "pokemon" type combat system where you haave your character on one end and the enemy in the other and  you do attack and defense moves so like a turned base combat system. If im right if thats what you were doing. I think that its a nice idea. When the battle ended  and I saw the character design and level design thats what I figured the first part was supposed to mimic.