This game was a neat platformer game. I think you should've given a bit more space between the start of the level and movement of the camera. You could also jump as soon as your character 'reached' the next platform instead of when they landed on it. Effectively you could just hold up and you'd stay at the top of the screen for the most part. There was no reason to jump to other platforms, so with a few obstacles and more time to react this could've been even more fun.