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Thanks for the comments (and sorry I'm responding 3 weeks later.  Geez...)

I agree about the movement speed and the jump delay.  The game changed half way through development from a strategic brawler to a fast paced run-and-slash and it only made half the transition which is why it feels weird.  I released a post jam version a day or two ago that slows the movement and eliminates most of the jump delay and the whole thing feels a lot more like what I intended when I started.  

Thanks for playing!