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Ronin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 3.615 | 3.615 |
Interpretation | #19 | 4.038 | 4.038 |
Visuals | #20 | 3.962 | 3.962 |
Overall | #21 | 3.538 | 3.538 |
Fun | #33 | 3.077 | 3.077 |
Gameplay Innovation | #48 | 2.692 | 2.692 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Spoiler Level
Minor Spoilers
TV Show Name/Season/Episode
Samurai Jack Season 3 Episode 4
IMDb link to episode
https://www.imdb.com/title/tt0693971/?ref_=ttep_ep4
Episode description
Samurai Jack wanders into a graveyard and Aku makes the undead try to kill him.
Please list any pre-made art/music/other assets that you used.
None. Everything was created from scratch
How many members in your team?
Team of 2
List your team's social media / website links!
https://soundcloud.com/jamesolivermusicuk/sets/portfolio
Anything you want to say to players before they play?
WASD and LK to do everything. Keys are configurable in game.
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Comments
Fluid Gameplay!! loved that cinematic before a crucial encounter.. loved the roll mechanic
I loved a lot of things about this game; the art, music, fog, falling leaves, moon, varied enemies with varied attacks, and the fun, fast-paced gameplay. One thing I had trouble with was the 1-hit kill. I couldn't finish the game because of it (got up to the witch boss). I think if time between checkpoints or time it takes to kill a boss is going to be long, then you need more than 1 hit to get through it. It makes it extremely frustrating. The lack of boss health made it worse, because I had no clue how long it went on for. Along with that, I found the delay after jumping to be too long, especially paired with the 1-hit kill. Also, the fact that you stand in place when you attack, especially with enemies you can't touch (like the zombies). You have to attack at the perfect spot in order to hit them, so something like moving forward a tiny bit when pressing the attack button would be helpful.
You were close! The Witch boss is the final boss of the game.
Thanks for the feedback. I agree with all your points. I wanted you to know that I value it and take it into account. I put up a new version of the game with a few changes. You move and jump a little slower, your attack range is longer so the zombies are easier to kill without, and most importantly, you have 3 HP now :) I think the game plays a lot better now.
I'm not expecting you to play though it again (although you are welcome to!) but I did want to thank you for playing and let you know that I take feedback into account. I don't normally make post-jam versions of games, but this one I had a lot of fun with and I wanted to clean up the gameplay. Thanks for playing!
Well made game. The mechanics are solid, the animations are smooth, and the graphics are nice! The music is adds to the atmosphere! Love the little cut scenes, makes it more cinematic. Well done! :)
Thanks! I appreciate the play through and comments!
Visually impressive. Might suggest allowing for a couple hits before dying. Also disliked movement stopping at the end of a jump (and swinging the sword). Kinda kills momentum/actiony feel. Still great effort, glad i got to try it out.
Agreed on all counts. I've released a cleaned up version that addresses many of your concerns (3 HP, greatly reduced landing delay, movement speed reduced, etc) and it plays much better now I believe. Thanks for playing and commenting!
Captures the style of the show perfectly, especially "cutscene" before the encounter. Awesome :)
The cutscene was a quick addition while I was procrastinating actually making any gameplay. I'm glad I put it in through because it is honestly my favorite part about the game :)
Thanks for playing!
Love the graphic and the smooth animation, the fog makes the strong atmosphere for the graveyard too. The main mechanic works well, but i need an extra effort for reaching the next checkpoint cause of enemies one hit kill. and think it would be cool if you add something like HP system to it. Overall it's a great game. Keep up the good work :D
Your wish is my command!
Now you have 3 HP (and some other stuff was cleaned up as well) in the new version.
Thanks for playing and commenting!
Neat game, you've got some good art work here and some fun brawler mechanics
Thank you! I cleaned up the brawler mechanics a little in the latest version, but I really enjoyed making this one.
Really cool game, love the art work! Sometimes I felt like I moved a bit too fast for my own good and the recovery time after a jump threw me off a couple times. Great job on this!
Thanks for the comments (and sorry I'm responding 3 weeks later. Geez...)
I agree about the movement speed and the jump delay. The game changed half way through development from a strategic brawler to a fast paced run-and-slash and it only made half the transition which is why it feels weird. I released a post jam version a day or two ago that slows the movement and eliminates most of the jump delay and the whole thing feels a lot more like what I intended when I started.
Thanks for playing!
The aesthetics are great, however the controls feel really clunky even if its intended (not a fan of the time lag when jumping and landing), and the one hit death doesn't help matters. Couldn't get past the bosslike encounter at the start.
Thanks for the comments. I agree that the controls are clunky. Too short attack range, too fast movement, weird delay when moving after jumping, one hit kill. I've cleaned a lot of that up (now you take 3 hits to kill!) in the latest version and it plays a lot better I think.
Thanks for playing and the comments!
Not always easy - but fun. Good work
I think the difficulty was mostly unfair and resulted from some bad design choices. I've fixed a lot of those things in the latest version and it plays much better now in my opinion. I'm glad you had fun with the jam version though!
I like the graphics and animations and I think it's was a very cool idea to put all the fog and petals flying, helped building atmosphere
I had more fun making the fog and petals (and the weird cutscene) than I did making the rest of the game :) I'm glad you enjoyed the aesthetic.
Was waiting for this for a while and was not disappointed! Well done! The control of the jumps made it a little harder at first but then I got used to it and it was fine!
Thanks for the comments (and sorry it took so long for me to respond... After the jam real life decided to kick my butt). I'm glad you weren't disappointed! Samurai Sam is also awesome (I'll be commenting over there soon!) and I'm glad we could add more Samurai Ja... uhhh... random samurai games to the world.