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(+2)

That was a fun game to play.

I recorded my playthrough, if you’re interested: https://www.youtube.com/watch?v=7_22U4OqUNo

A few random thoughts on the game:

  • I ended up in the “thank you for playing” screen after dying on the final boss battle without an ability to go back to the main menu. I couldn’t continue collecting the achievements because of that. :)

  • I think it could be possible to collect all the achievements in one run, but without a way to get back to the achievements list it’s hard to do that in practice.

  • If it’s impossible to collect all the achievements in a single run, I would like the ability to skip the boss battle; or maybe after defeating it once we could get a game+ ability to replay any level multiple times. It would be even better if I could access the achievements screen while doing that.

  • The achievements popup disappears faster than I can read it. Maybe it works like this on purpose? I really wanted to reflect on the cliches we’re unlocking, but there was not enough time for that, unfortunately. The achievements screen is not accessible enough to compensate for that. :(

  • The fishing level is OP in terms of coin grinding. :D

  • I don’t think that we ever needed to cut any vines outside of the tutorial, ahaha. Feels a little bit weird. :D You learn about something that you’ll never need. :D

  • The box destruction sounds from the tutorial level was hilarious too. We never saw any other boxes in a game though. :D

  • The camera behaves weird if you go left in the very beginning. It shows some other screen and I don’t know if it’s an intended secret or just a camera issue.

Hi, and thanks for playing! 

I must say I have enjoyed watching your playthrough with a massive smile! It's very gratifying watching you enjoy the game, reacting to the silly (and sometimes buggy) gameplay we worked hard on! Especially thanks for your massive amount of feedback. I love the fact you picked up on the 'So long, and thanks for all the fish' quote from hitchhikers guide to the galaxy! 

I so wish we had just a few more days to fix some minor bugs, clean up the polish and balance stuff a bit more properly, but I am so happy you were able to enjoy it for your playthrough, and I thank you for recording it!

Thank you again for playing, your kind words, and your (very correct!) feedback <3

I wish there was an award for best review because you would win it no doubt. Not just writing out a highly detailed review but even recording your gamplay and commentary? That is some godlike reviewing right there !

I also want to do your review justice so I will go through it point by point:

- The exit button was a mistake in hindsight, we would have loved to see you play even more so I am bummed we actually put this in there with no way of going back.
- You can get all achievements in "one" run, provided you die right away and then get all the achievements in the "real" run.
- In most levels you can access the achievement screen by pressing Tab (see top right: "Press tab for menu"). However we did not add this to the Map scene, which is where you were looking for it, so that is an oversight on our part.
- The popups dissapear quite quick on purpose because you are busy trying to win a level, some of which have time constraints. The achievement menu should have made up for that, but we did not make this visible enough I think.
- You were amazing at fishing, getting the treasure chest on your first 2 tries. However, coins reset on finishing the game and there is no way to get to the shop after the fishing level so the grinding doesn't really matter. Not getting to the shop after fishing is kinda cheesy, but we had to make sure you didn't have the fishing pole when getting to the water level, otherwise the NPC chat would not make sense ;P
- The vines were added to make sure there was some time for the gun chat to happen, if they weren't there then the player could simply run through and see all the chat in about 2 seconds, missing most of it for sure.
- The box destruction sound is actually the voice of CG-Gaming. It was used as a placeholder, but we liked it too so we kept it in there. Glad you liked it.
- The camera behaving weird in the tutorial is totally my fault. I messed up the camera bounding in there, causing it to spike upwards if you move left.

Thanks so much for playing, this was amazing to read / watch ! :D