I really like how the fire spreads from the point of contact. Also, the level design is totally awesome and I think it’s a work of art and shows that you have a deep understanding of game design. When I first played the game, I died a lot and noticed that there was a slight lag after each death. However, as I got better at the game, I died less and didn’t notice any lag
Viewing post in Wicker jam comments
Appreciate the kind words! I had fun messing around with level layouts and playing with how the fireboxes could be used differently for different challenges. I probably need to revisit the boxes though from a performance perspective as they do seem to create lag for some players, probably because each one is constantly checking for other burning boxes that are touching.