yeah agree with all the comments, thinking I’ll incorporate these changes into a post jam release! Thanks for playing and feeding back
Shoddy Games
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Thanks for the kind words.
Good point about moving the monsters after they’ve been placed, something for the post jam version.
More items, monsters and levels is defo needed to make it more complete.
I did consider inventories and multiple heroes too but I really like the lockpick idea, that’s a good one!
Thanks for the feedback 😂 I’ve fixed a bunch of bugs and made it more playable now, I’ve also as you said increased the rate of fire so it’s more like a machine gun, much more satisfying. I ran outta time so submitted an extremely unpolished game. Next time it’ll be gameplay first and graphics second. I’ve also reduced the sound volume a lot, and I will add some audio settings too Post jam
Thanks Gifthammer, I really wanted some feedback even though I know the game isn't very good yet. The sharks need sorting out, might make them navmeshagents so they don't collide with each other and also change the way they attack, maybe they could attack then circle back around for another run, something like that. The range is infinite on the sharks, they just come at you endlessly then respawn :D Might change that too though, make it a bit more smart.
Appreciate the kind words! I had fun messing around with level layouts and playing with how the fireboxes could be used differently for different challenges. I probably need to revisit the boxes though from a performance perspective as they do seem to create lag for some players, probably because each one is constantly checking for other burning boxes that are touching.
haha, after making it I thought about the fact I sort my recycling out nearly every day, and how it isn’t particularly fun. However in VR with robot arms and gamified it’s defo more fun :-) I toyed with losing points if you put the rubbish in the wrong bin to stop anarchists like yourself, I’ll revisit!