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Hmm... Maybe I'll come up with some ideas. Right now, I've got these:

1. Try to give the project more tags for both Itch and Steam- for instance, i think tags like #scifi #8-bit #retro #management would fit the project and could increase numbers of encounters. Also adding name variation can help(for ins.:#scifi, #sci-fi, #sciencefiction, etc)

2.Edit your creator page. People will click your profile to find out more, and finding a blank page would be pretty unsatisfiing.

3. I think the description is good, its straight and not too long,but a little brittle. You could give it headlines, inflate it with shapes(but not too much)! For instance:


2. Maybe stop the development for a while and instead participate in game jams? Start on easy ones, and maybe tease your game in your submission by a similar theme, style, gameplay... although It could be in violation with its rules.

3. Maybe stop for a while and create simple and small webgames with similar style, but more remote -> more tags -> greater chance of getting players and followers.

Hopes this helps.

Thanks a lot for taking the time and effort to share those ideas, I'll implement them shortly.

(1 edit)

Oh and by the way... I don't know if you want to participate in a game jam but since I randomly stumbled upon it, I'll put a link in here, just in case:

https://itch.io/jam/bullet-hell-jam-2023

btw which engine are you using?

Thanks a lot for letting me know!.
I'm using Unity 2018.3.14