Here on itch.io I got 2,134 views in total, but I think it was a bad idea to post the game in such an early state, when it was not eye catching or playable, because in the beginning was when it was exposed to the most amount of people, but I lost that opportunity to generate traction and followers to create and grow a community around the game.
I also got 327 downloads.
It has been very difficult to get followers, I guess the 2 main reasons are that its not easy to generate viral visual content with this game, and because it was uploaded in a prototype early stage.
On Steam I got around 300 wish-list, most of them I generated in the Next Fest, without me doing anything. I got the steam link here and on tweeter, but that does not do much.
I am still trying to learn new ways to promote the game. For example, I am planing to release a web version to make the game easier to try, that way I can get more feedback. I also want to create a better trailer and upload it to imgur and tiktok which I haven't tried yet.