DAMN that looks good!!!
the rat gremlin
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*POGGERS, NEW STUFF*
Ok, but seriously, I'm glad hear from you. I started game development from passion as well as a possible future job, and even though I don't have such pressure like from your side of things(although I can see it very well on my sibling), I understand the pressure and the hard work. And the Unity situation is mostly worrying. Do what you think is best for you.
Wish you best of luck.
If someone's is searching for other alternatives(although I think these are quite good recommendations), this person made a whole list of other engines, ranging from specializations.
https://itch.io/blog/588977/the-generous-space-of-alternative-game-engines-a-cur...
If you're using Unity Engine (or were but already left it since the pricing), there is a list of good alternatives made by @alienmelon
https://itch.io/blog/588977/the-generous-space-of-alternative-game-engines-a-cur...
So good luck, and if you know someone who also has this problem too, share it(or simply if you can)
When I saw all the tutorials for conversion from unity to godot I didn't knew what was happening. Just today I learned about this. I'm sorry for thousands of game developers that now have to face crumbling split paths all leading downhill. Most of them have to start their work from scratch again, some delete their own games, and others have been putting their soul and body to a game that they might as well have to abandon.
But hey, you made a comprehensive list of engines, and if people learned at least a little bit of code, it can be easier to get to into another engine ( I'm not saying it's easy, rather that they know how development works, code can be quite similar in the other engine, etc...).
So now, it will be hard for them (or you, the reader), but there is a curve where, once you pickup from where you left off, path stops going all downhill and starts to go up (or at least the normal way).
So people, share this post if you know someone who has to face this, or simply if you can.
Like it, although I did not use it with ALIEN RPG, but Wallet Stations instead, and it seems to work.
Oh and by the way... I don't know if you want to participate in a game jam but since I randomly stumbled upon it, I'll put a link in here, just in case:
https://itch.io/jam/bullet-hell-jam-2023
btw which engine are you using?
Hmm... Maybe I'll come up with some ideas. Right now, I've got these:
1. Try to give the project more tags for both Itch and Steam- for instance, i think tags like #scifi #8-bit #retro #management would fit the project and could increase numbers of encounters. Also adding name variation can help(for ins.:#scifi, #sci-fi, #sciencefiction, etc)
2.Edit your creator page. People will click your profile to find out more, and finding a blank page would be pretty unsatisfiing.
3. I think the description is good, its straight and not too long,but a little brittle. You could give it headlines, inflate it with shapes(but not too much)! For instance:
2. Maybe stop the development for a while and instead participate in game jams? Start on easy ones, and maybe tease your game in your submission by a similar theme, style, gameplay... although It could be in violation with its rules.
3. Maybe stop for a while and create simple and small webgames with similar style, but more remote -> more tags -> greater chance of getting players and followers.
Hopes this helps.
So first thoughts.
From the early days it greatly improved. The tutorial and the ability to skip and summon it again is very useful and it's not annoying. I like what is the exploration going for, but I see bit of things that may get in the way of the player.
For instance, It happened commonly that I entered an area with no gunbox dropping out of the mech. Also having one gun for start can be quite frustrating. If it's supposed to be a little tricky, then I recommend to make it so that the player sticks to it, make it feel good playing. For instance I would Highly recommend adding sounds. Music or ambience, that's your choice.
I'll be happy to contribute more feedback. Good job.
Stay safe and be healthy!
Alright, I'm sorry if it sounded too aggressive, but you really shouldn't add copyrighted stuff to stuff you own, mainly if you are going to publish it, if it's either student project or a creation of your own,free or not. I rather recommend putting there screenshots of the game, and also to the portfolio, because like... portfolio is stuff you're doing, not other stuff. Also ( and now I don't mean it as threatening, more like as a "friendly" warning) you could get into trouble with legal stuff if you'll do this again. So now:
- Remove every single copyrighted thing you have on the game page, portfolio, and the game itself. (yes, every single one)
- Change it for screenshots of the game (players want to see the game itself, and from my own personal experience they won't play a game if they can't see what it looks like)