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I like the concept and the idea, but I had a few technical issues playing the game.

I was using a Chrome browser to play it.

I recorded myself playing the game: https://youtu.be/8drkxO3w6hU

Perhaps I was just unlucky. :D

  • Imagine if cat C1 uses a module M1 and wants to use a module M2 later. A cat C2 is using a module M2 and wants to use a module M1. I had them stuck in something like a deadlock until one of those cats needed to leave. :D All cats ended up stuck when they were about to use a module that was occupied. Maybe they can change their mind for a little bit to be more random? They could also try moving in random directions to unstuck. The player could have the ability to move a cat to fix that situation too. In any case, it feels not very natural and weird. :D

  • It looks like I can’t use a cat bag slot after it has been used at least once. The spot seems to be occupied even after the cat is with its bag is gone. I would also prefer a simpler system to place a bag in the storage room. I had difficulties finding the right spot to drop it: it looks easy, but the game doesn’t register many places as valid even if they look legit.

  • The game froze at some moment. Perhaps it had something to do with me inviting 6+ guests at the same time? The tab was reported as frozen, so it was trying to calculate something but to no avail. Maybe there is a loop in the code that can loop forever at some condition?

  • The controls could be made more intuitive at many places. It’s hard to move things around, perform actions.

  • The UI could be improved too. In the computer menu, the “buy” button doesn’t buy anything, I need to press the X button. :D That was confusing

  • The food bowl should visually indicate which kind of food it has. And, perhaps, give a hint what was its previous contents when you’re about to refill it.

Wow, thank so much for spending so much time on my game! I'll be sure to go watch your video. It's not just you, the game is definitely quite buggy... I spent too much time on artwork, ran out of time to playtest, and haven't had time to fix anything post-game due to college.