I like the concept and the idea, but I had a few technical issues playing the game.
I was using a Chrome browser to play it.
I recorded myself playing the game: https://youtu.be/8drkxO3w6hU
Perhaps I was just unlucky. :D
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Imagine if cat C1 uses a module M1 and wants to use a module M2 later. A cat C2 is using a module M2 and wants to use a module M1. I had them stuck in something like a deadlock until one of those cats needed to leave. :D All cats ended up stuck when they were about to use a module that was occupied. Maybe they can change their mind for a little bit to be more random? They could also try moving in random directions to unstuck. The player could have the ability to move a cat to fix that situation too. In any case, it feels not very natural and weird. :D
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It looks like I can’t use a cat bag slot after it has been used at least once. The spot seems to be occupied even after the cat is with its bag is gone. I would also prefer a simpler system to place a bag in the storage room. I had difficulties finding the right spot to drop it: it looks easy, but the game doesn’t register many places as valid even if they look legit.
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The game froze at some moment. Perhaps it had something to do with me inviting 6+ guests at the same time? The tab was reported as frozen, so it was trying to calculate something but to no avail. Maybe there is a loop in the code that can loop forever at some condition?
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The controls could be made more intuitive at many places. It’s hard to move things around, perform actions.
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The UI could be improved too. In the computer menu, the “buy” button doesn’t buy anything, I need to press the X button. :D That was confusing
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The food bowl should visually indicate which kind of food it has. And, perhaps, give a hint what was its previous contents when you’re about to refill it.