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(+2)

I'm extremely busy with work and studies irl, so GROVE is tertiary to other priorities as a whole. Most of my break has been spent on development, so you'll likely have to deal with future month-long gaps in news and updates.

We understand many players are very keen for updates and the such, and we do appreciate the enthusiasm! The game is free because we know we can't consistently provide updates, and it allows us to have a bit of wriggle room to experiment with other projects in the future in tandem with Grove. We're not opening up a Patreon as a result, as that would turn this into another job with obligations that we cannot reasonably fulfill.

Hopefully the next update will tide you and the other players over for a good while~ We might consider releasing a few interim updates between this and future versions, but that would be something we'll need to discuss internally.


- RegalBuster

thanks for the insight on the going ons regal, well if you do open a tipjar i would recomend against patreon they are rather controling sadly they got rather good name recognition... catch 22 eh? anyway offtopic a bit hows the studies go... not turned your brain into paper i hope. anyway nice to know your still alive i remember finding a dev team who actually made a visual novel i liked and thats rare only to find some of them no longer amoung us scary how that happens so suddenly.

(+2)

Just to let you know, the itch.io here IS our tip-jar! One-time donations for people who'd like to support the game are always massively welcome, but there's no obligation for anyone to do so.

We're not really interested in recurrent funding, nor the expectancies and things that come with that. We'd much rather people give what they want, as they want,, with no obligation via donation!

huh i just thought you put it here for ease of acess.