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  • Interesting gamplay, would be be nice if the player was at the bottom of the screen instead of at the top.  once you get going fast, you have almost 0 reaction time.
  • Wasn't really sure what value the missiles had, if your going fast, they will never get to something before you, and if your going slow your loosing points fast.

Yeah i was still in a pretty big debate with myself over what i wanted the camera positioning to be like, will probably be experimenting with allowing the camera to "slide" forward and backward a bit as the player accelerates/slows


They were a rather last-second addition just for the sake of having something to counteract the rare moments where randomization made an impossible to pass scenario come up. You may lose points fast, but not nearly fast enough for it to not be worth it to survive.

Thank you very much for your input, and thank you for playing! :D