Yeah i was still in a pretty big debate with myself over what i wanted the camera positioning to be like, will probably be experimenting with allowing the camera to "slide" forward and backward a bit as the player accelerates/slows
They were a rather last-second addition just for the sake of having something to counteract the rare moments where randomization made an impossible to pass scenario come up. You may lose points fast, but not nearly fast enough for it to not be worth it to survive.
Thank you very much for your input, and thank you for playing! :D