A very interesting game about social influence and, in a way, crowd control! I like that you flipped the idea of 'We become what we behold' on it's head for a Christmas-themed version, I think it worked really well. I managed to rekindle everyone's Christmas spirit and make them all celebrate the holidays together happily. Felt pretty good, not gonna lie! I'm impressed by the level of detail you managed to implement, especially with the character-specific status menus and everything. I do think however that the game could use a little more challenge, should you wish to continue working on it. I 'won' the game by just photographing every positive conversation I came across, which ended up not being too hard. Might be cool to also have some false-positives that look positive, but end up with a negative effect on the crowd or something. Anyway, really neat idea and very well implemented! I enjoyed playing :) Thanks so much for participating in the jam and congrats on finishing a game!
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Thank you for the kind words! It's true that the game lacks challenge, most of it (there were supposed to be additional TVs that would broadcast negative messages if you don't turn them off in time, special NPCs and other stuff) was feature-cut during the second day of development due to the lack of time and me wanting to not only make a game for this jam, but also to have some rest between work weeks :) Anyways, I enjoyed the jam and the resulting game a lot, so thank you big time for hosting it!