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Glad you like the idea. I was thinking about the schedule, because it's a "solved problem" that re-appears often in "life sims" and "stats builder" games (especially adult ones). Since my game isn't a pure life sim, including one didn't seem right at the start, but the amount of jobs has grown enough that it might be a worthwhile inclusion now. It's not a full automation, but at least it should cut down on travel time.

Happy to hear you like the game! ^_^