Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The title screen was fairly clever, with pressing the button to then show the actual game. I think this would be a better game without the power aspect, and just focus on the puzzle of the platforms changing the extension length based on the order of activation. I don't think the power bar really added anything to the game.

Also some work on evening out the player characters jumping and positioning would help make more clear the effect of each move. Beyond that I'm sure I found some solutions that weren't intended, such as extending a platform through all the other platforms, bypassing everything. :P

The way the credits were handled was also quite clever, though the player character continues jumping (and will eventually die) after the screen fades to the "Thank you", on purpose? :P

(+1)

That's a lot of critical feedback on a great game.

Thanks for the feedback ^^

The power bar was added literally 1 hour before uploading the game xD I thought it would clarify the exponential operation a bit but maybe I was wrong :(

About the movement of the character I don't know exactly what you mean but I had in mind to add a trail to the player which would be saved so you can see it while trying other solutions.

As for the unintentional solutions. I'm sure there are many solutions that I haven't considered, but I think that one you are talking about is made on purpose (the map with 3 pillars below and one on the right that goes over everything). I found it funny xD and I like the idea that the player thinks "I'm cheating"

I'm glad you liked how I handled the start menu and the credits ^^

The character doesn't move continuously on credits and yes... he never stops jumping even after the final screen appears xD I just didn't have time to finish it as I would like :(

I'll try to fix the problems and add new levels in the future, thanks for playing and commenting <3

Yeah, I felt that the distance the player jumps each time it moves seemed to vary each time it jumped, probably just an illusion of some kind.