What I liked
- The artwork is really charming and distinctive. I feel like it has personality.
- Moving in water felt natural. I've never implemented moving in water, but I assume it was a bit difficult and required a bit of fine tuning to nail the movement.
Feedback/Suggestions
- I would definitely include more feedback to player. I knew I was getting hit only because I was dying.
- I would include a health bar or some kind of health indicator. Like above, it made the game unnecessarily harder by not knowing how much health I had.
- I also felt that the camera was too limited in relation to what you could see. I think being able to see more would allow the player to get a better idea of not just where to go, but where they're at. It also would give the player a better view of the world in general and take in the environment.
- Be careful with objects that are intended to be displayed over the player. There were some cool looking reefs and seaweed that completely blocked the submarines visibility.
Overall, I think it was an interesting entry and would be interested in seeing it worked on after the jm is over. Congrats!