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What I liked

  • The artwork is really charming and distinctive. I feel like it has personality.
  • Moving in water felt natural. I've never implemented moving in water, but I assume it was a bit difficult and required a bit of fine tuning to nail the movement.

Feedback/Suggestions

  • I would definitely include more feedback to player. I knew I was getting hit only because I was dying.
  • I would include a health bar or some kind of health indicator. Like above, it made the game unnecessarily harder by not knowing how much health I had.
  • I also felt that the camera was too limited in relation to what you could see. I think being able to see more would allow the player to get a better idea of not just where to go, but where they're at. It also would give the player a better view of the world in general and take in the environment.
  • Be careful with objects that are intended to be displayed over the player. There were some cool looking reefs and seaweed that completely blocked the submarines visibility.

Overall, I think it was an interesting entry and would be interested in seeing it worked on after the jm is over. Congrats!

Thanks for the feedback! There's definitely some more we'd want to polish with it, just ran out of time :( There actually is a UI with a health bar but for some reason, it only shows when in fullscreen in the web build.