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A jam submission

Nautical NonsenseView game page

Play as a plucky little yellow submarine in this nautical adventure.
Submitted by Z73 — 6 minutes, 57 seconds before the deadline
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Nautical Nonsense's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#153.6153.615
Metroidvania#292.5382.538
Enjoyment#302.3852.385
Overall#302.7502.750
Design#332.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
DrongoDuo

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Comments

Submitted

I was really excited when I started because it does look great. However, I think it suffers too much from unforgiving enemies (getting past the third enemy seems basically random) and visual ambiguity. I think the game looks really nice but at times I couldn't tell what was background and what was solid. At another point I got killed by a creature hiding behind some foreground elements. That felt particularly cheap. 

Submitted

I love the atmosphere and visuals here. I think your game really shines in the art category. Really top notch presentation. I'd love to know more about how your implemented the visuals in the scene. 

The game is a bit too unforgiving in my opinion. If you are really set on the sort of unforgiving difficulty level you currently have, I think you should consider at least giving the player a bit larger view so as to see enemies coming from further away. 

Really beautiful submission, great work!

Submitted

Great mood and graphics, I just personally don't like the way the 2D and 3D graphics are mixed. The gameplay was otherwise good, but the fish were way too unforgiving, you're basically dead if you encounter the first one before finding the speed upgrade. This could be a very unique metroidvania game if finished.

Submitted

Wtf this looks amazing!! I wasn't expecting the 2.5D from your thumbnail, it looks really good! The placement of the foreground elements, the blur, the extremely well animated enemies, everything comes together really nicely !
I think the most noticeable thing that feels like it's missing is sound. The monsters don't make any sound and there's no sound when you get hit. Which, I imagine in a submarine you probably don't hear a whole lot, but some hull damage at least maybe?

The enemies were super aggressive and I got stuck on them for a while. If chomper fish sees you he doesn't let up. I also didn't realize that the 1st item I picked up was the propeller, at first I threw myself at the enemies a dozen times before not having any way past, wound up at the propeller, had no idea what it was or did, and then coincidentally looked at the manual and saw that there was a button that moved fast. I thought I had noob bridge'd myself until I died and could no longer do it, yet I tried throwing myself at enemies a few more times because I assumed it was working and I just wasn't noticing the difference. I think just a simple text box that tells you what you picked up and what key to press to use it would help clear things up.

They could also be pretty unfair. Once while I was around 290 m after getting the drill, a chomper came up out of nowhere at full speed, instakilled me, and flew off into the night. It was a tragedy :(

The drill was kind of difficult to control, I'd maybe make the hitbox on it more forgiving since it's easy to get stuck between rocks. When I first got it I rammed straight into the rocks next to it and couldn't figure out why nothing was happening

I gotta say though the mood descending to 300m is reeeal good, it's very moody. The drill room too, very cool look. This is a very lovely game!

Submitted

Graphic and the immersive experience was good!

Suggestions:
It would really feel great to have some sound on hit, and enemy sounds
flashlights rays shaders for more realistic effects

Other than that environment felt very cool and water like

Submitted

Very nice graphics! Screen feels somewhat small to see what's near you.

Submitted(+1)

Wow, it's also a plane! I just reached -100M depth! :P

Keep it up, though. If you resolve some bugs and make the graphics more cohesive, the game has potential.

Developer

Haha, Oops. Completely forgot to fix that :P

Submitted

What I liked

  • The artwork is really charming and distinctive. I feel like it has personality.
  • Moving in water felt natural. I've never implemented moving in water, but I assume it was a bit difficult and required a bit of fine tuning to nail the movement.

Feedback/Suggestions

  • I would definitely include more feedback to player. I knew I was getting hit only because I was dying.
  • I would include a health bar or some kind of health indicator. Like above, it made the game unnecessarily harder by not knowing how much health I had.
  • I also felt that the camera was too limited in relation to what you could see. I think being able to see more would allow the player to get a better idea of not just where to go, but where they're at. It also would give the player a better view of the world in general and take in the environment.
  • Be careful with objects that are intended to be displayed over the player. There were some cool looking reefs and seaweed that completely blocked the submarines visibility.

Overall, I think it was an interesting entry and would be interested in seeing it worked on after the jm is over. Congrats!

Developer

Thanks for the feedback! There's definitely some more we'd want to polish with it, just ran out of time :( There actually is a UI with a health bar but for some reason, it only shows when in fullscreen in the web build.