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Thanks for playing! The stealth elements were originally intended to be a big part of it, but after the first week, I switched to a more relaxed gameplay. I just wanted to make something fun and not stress during development and I think that's why I switched directions.

And yeah, dropping through platforms was one of my disappointments. I should have went with the "hold down and press jump" to drop through. Really regret that one. Overall, I'm mostly satisfied with what I made, but there are things I think could be improved on.