Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I tought that I fixed it but it seems that unity physics and long falling distances don’t like each other. Anyway I’ll fix it in postjam patch

(1 edit)

Try to set collision mode for character collider to continuous in Unity instead of discrete, that should help.