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A jam submission

InkyView game page

Simple and short platformer made for Metroidvania Month 18 GameJam.
Submitted by StardustVulpine (@StardustVulpine) — 17 hours, 51 minutes before the deadline
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Inky's itch.io page

Results

CriteriaRankScore*Raw Score
Design#302.6002.600
Presentation#312.9002.900
Metroidvania#342.2002.200
Overall#342.4002.400
Enjoyment#411.9001.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Figus

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Comments

Submitted(+1)

Drop a line in discord when you get this working. Would love to play more. 

Submitted(+1)

As others wrote, pressing E to push the lever doesn't work for me neither in browser nor desktop. 

Graphics is very nice, I like lighting effects. Character control feels good. Music adds to atmosphere greatly.

Submitted

Cute, chill lil' game! The environmental art is pretty nice.

The music was extremely short, I'd recommend lengthening it and adding a B section at minimum to keep it from becoming too repetitive. Some sound effects would also enhance things!

When you get the double jump it isn't clear that you got a powerup or what powerup you got, I'd recommend telling the player what they got and how to use it. I did figure it out though, thankfully.

As a metroidvania, this felt very linear, but maybe if you had managed to get to that other 70% of content that wouldn't be the case? Not a bad game by any means though. Hope you keep at it!

Developer(+1)

Thank you for playing and your feedback ^^

I’m happy that you liked graphics :)

Unfortunetly I hadn’t much time to fully make this game a metroidvania as I planned on beginning (with more abilities and levels) and polish aspects like sounds or music (current soundtrack is old one I made few years ago for another game) so It’s not the strongest part of this game.

I didn’t add power up info because I was learning how to make UI in last hours of jam and hadn’t much time to do it on time, however in post jam patch I’ll add it and fix all bugs so stay tunned :)

Submitted (1 edit)

Yeah the levers don't work in the browser version but I downloaded the game and managed to beat it.

Beautiful graphics, smooth controls. The music was kinda boring and there were no sound effects sadly. Dying was also way too sudden but overall a nice little game.

Developer

Thank you for playing and your feedback. I didn’t had much time to polish every aspect of the game that’s why there is no sounds and I used music I’ve created long ago. However I’ll try to patch every game breaking bugs in post jam patch and probably I’ll remove completely mechanic with pressing E due I don’t really know why it’s not working in browser and for some people also in desktop. All inputs use the same system which is new unity inputs, so idk why WSAD and Space works correctly but E no :/

Submitted

This game has a stunning design. Unfortunately, I cannot venture further due to a bug where you press E to toggle the switch, except nothing is happening. I even tried the desktop version after the web browser and still got the same result. Also, the sudden return to the main menu after seemingly killed instant with no feedback of getting hurt or indicating that I died is confusing. The last thing is when I jumped pretty high as I fell a little deep, and then I saw the sprite get stuck right inside the ground from the beginning. If you can update your game with the correct configuration build for the web & desktop as I would be happy to play them, I feel miss out. : )

Developer(+1)

I’m sorry you hadn’t been able to complete the game,even in desktop. I’ll patch every game breaking bugs in post jam update. At least I will try because idk what to do with stucking in ground which is caused by unity physics and why E doesn’t work correctly with the same input system as WSAD and Space. Anyway thanks for feedback and stay tuned for post jam patch.

Submitted

Pressing E doesn't do anything when next to the switch, unfortunately

Developer

For some reason it’s not working in browser but in unity editor and desktop download works, idk why…

Submitted

I downloaded it and managed to play further. I got onto the second screen, at the far right when you fall down, there is an issue where due to the falling speed you end up stuck under the ground your supposed to land on and get softlocked

Developer

I tought that I fixed it but it seems that unity physics and long falling distances don’t like each other. Anyway I’ll fix it in postjam patch

Submitted (1 edit)

Try to set collision mode for character collider to continuous in Unity instead of discrete, that should help.

Submitted

[E] never worked for me for some reason, so I never got very far... 

Also, having to press [Play] after returning to checkpoints feels awkward.

I loved the graphics though!

Developer

Thanks ^^

About [E], for some reason it’s not working in browser but in unity editor and desktop download works, idk why…

About presing “play” every time after returning to checkpoint - tbh I was too tired to changing it, but I will try to fix it and [E] bug on Post Jam update.