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+ Interesting and well executed concept.
+ Smooth and responsive controls.
+ A unique art and cohesive art style.
+ I love the little player feedback touches in the game. 

I thought the tutorial section was great but felt like the information was disconnecting from the experience. I would be walking along looking at my character and then oh oops there is text up there. So then I pause and read (admittedly very good writing) for a few seconds before going back to the character where I have to reorient myself. A minor complaint really but thought you might like to know.

-I got stuck, I couldn't figure out how to get downstairs.

Excellent submission!

(+1)

Thanks for playing! Yeah, I still need to work on my tutorial sections. Make them more integrated so that the information is given when necessary. Unfortunately, menus and tutorials are usually implemented at the end when my brain is about finished haha.

Yeah, the stairs seem like the biggest issue so far. Dropping through them requires you to crouch then pressed down again. I think if I had made it so that holding down and pressing jump made you drop through, it would have been better.

I totally get that, I tend to have the same approach when it comes to that stuff. I had planned a few more of those types of elements that didn't make it into my own game. Strangely I was able to drop through the truck just fine in the tutorial but I had trouble on the stairs. It was probably just my brain defaulting back to the tried and true Mario style of dropping through platforms. Maybe if action was required to progress through the tutorial it would have stuck in my brain better.