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(+1)

Very very cool!! The concept is so simple yet so effective! I love all the richness of the combat design, with all these different winning and losing situations!

I would love to see a more polished version, as currently I felt a bit like I couldn't really control tthe different combat outcomes, but it's an insanely great concept already (+ 1 month only, quasi solo, wow it's already such an achievement!).

Really big GGs!!

(+1)

Really appreciate the kind words!
100% agree with your critique, I'll be adding air-control next, hopefully that helps a bit.
(humble brag but the version you played took exactly 10 days to make and it's the only thing I'm really proud of here)

10 days :o impressive! you did all the art, programming, design and audio? or you had some asset banks?

(+1)

3D Art and sound is all marketplace assets just slammed together (except for the faces of the characters which are just basic spheres with textures painted on top by my friend who did the whole UI). No way I would make it in time otherwise. The characters are made of at least 4 different asset packs so they look original at least.

All logic and design is made from scratch.

oh okay seems more feasible with this material indeed!! Great work :)