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(+1)

War screen has now all important features in working order. I can control the battle size and place enemies. Players can place soldiers and initiate fighting. Soldiers attack enemies in oposing rows (Red ATK soldiers attack front rows, blue ATK soldiers attack back rows). If there are no enemies in the proper row, they attack the other row. If both rows are empty, the battle ends and you either win or lose.


Things left to do for war window:

  • Add morale
  • Add commander abilities
  • Add unit special abilities
  • Add enemy commander AI
  • Add support for player command squad
  • Make it all look better by making proper UI graphics
  • Add battle animations

I will also have to make recruitment windows, command squad editing windows and war map windows. After that, I will have to plug all of that into the game properly by making changes and adding conditions to the overworld.

Looks very cool! Any plans to submit this to demo day or something similar? I'd love to play it 

(+1)

I'd like to, but I will have to get it into good enough state, which means implementing all bullet points above and the rest of the windows, except for the animations a UI steps. I might be able to make it in time for the next demo day.