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(+1)

On gamejolt the size limit is very annoying everytime you have a game weighting more than 3000mb you can't upload you game ...

Ah okay!

are you packaging the whole project or just the required files in unreal cause if you list down the maps you want to include in your game, unreal will automatically detect which files to include and which to ignore. You can save up quite a lot in package size.

(+1)

Yeah I know but working with large file (4K texture and Nanite Geometry) is pretty large itself, that why I needed to reduce all  the texture size to 2K max and optimize every map to not exceed the 3000mb and even after that I needed to not include the Debug Level so I can't upload the Dev-Demo branch on GameJolt.

Yeah, 4k textures can be hassle to work with on GJ. I don't know if they allow this but you can try to link download page to itch or other storage site like google or media fire. Itch allows this since i have seen many people use this for their projects.

I wish you all the Best.