On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+6)

Personally, I think this is an almost flawless entry. I love the art style. The player looks like Bobby Hill which is hilarious to me. The music sounds great. Movement mechanics didn't throw me off. They felt pretty natural to me. And its a cute and fun idea for a metroidvania. That said, the things that stick out are:

  • Player Controls - Arrow Keys with Z and X does not feel natural to me at all. Since you're using Godot, its really easy to set up alternate controls and gamepads. Unless my game requires the mouse, I always add in gamepad controls since Godot makes it so easy.
  • No Map - Because your world is so well designed and requires backtracking, it would be helpful to keep track of where I am and where I've been.

Overall, I can see this game being in the top 5, no doubt. Congrats to you all!

(+1)

Thanks so much! I didn't even think of the Bobby Hill connection but you're right 😆. A map is definitely something I want to add after the jam. We just ended up prioritizing other gameplay and aesthetic things. We'll definitely have controller support once the rating period is over. I guess we just forgot to check that box when exporting at the 11th hour... 

(+3)

No problem! Yeah, I immediately saw Bobby Hill and was like, "welp, time to play this game." I definitely get the 11th hour rush. That's when I work on my main menu and barely make a cover image for the game. So all my menus look really similar haha.

(1 edit)

So there are XBox controls the game was tested with--I just didn't advertise them, possibly partly from forgetfulness. In any case here they are:

MOVE: Left Stick
PAUSE: Start
JUMP: A
DASH: X
INTERACT: B

I do not recommend using the D-pad on left. It doesn't seem to work very well at least at present.