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(2 edits)

id like to point out the power drains very fast more so on night 6 dispite my efforts to save power by limiting cam use will this be fixed? maybe being able to turn off the fan

It's supposed to be that way. It just means you have less power to work with.

(1 edit)

well my latest attempt lead to me being so close then getting a black out then sniped by freddy how does a fan suck up so much power

u also have lights in ur room

and lights in lots of other rooms

(1 edit)

thats the diffrence of fnaf and this in fnaf the lights are off but in this its on maybe the lights could be not linked to the power we need to survive cause i keep losing on night 6 due to power and if all the lights are on how come we need to turn on the hall lights to see them?

(+1)

well itā€™s not actually supposed to make sense. For instance, why would ambient power usage increase throughout the week? In lore, nothing changes day to day, but in gameplay the power consumption keeps increasing.

The actual purpose is to make the game harder. I mean, it doesnā€™t make much sense for your resources to be plentiful in a resource management game, especially in a survival horror resource management game (this behavior comes directly from FNAF).

for night 6, here are some tips:

Keep your camera on Foxy for the most part. She is very unpredictable (much more than in the original FNAF). Every 15 seconds she attempts to move, but after certain events she will take 25-43 seconds instead. Those events are: when she wouldā€™ve moved but you had your camera up (60% chance) or when she reaches your door (100% chance).

In general, you want to wildly flip your camera up and down, but there are times when you can keep your camera down.

After Foxy moves, thereā€™s a 15 second window where she canā€™t move again. You donā€™t need to use the camera during this time. You do have have to have the camera up at the end of the window, though, as she will attempt to move. After this, you will have another 15 second window where she canā€™t move. After this, there is ANOTHER 10 second window where she canā€™t move. After that, it becomes completely random when sheā€™ll decide to move.

This presents you with an easy strategy (just wait about 10 seconds after she moves to flip wildly) and a hard strategy (time each second with a metronome and donā€™t pull up the camera unless you have to, then flip wildly). Also, you donā€™t need to check on her when sheā€™s about to hit your door. This gives you 15 seconds of free time (but still camp the left door to shut it when you hear her). After she knocks, you have 25 seconds where you donā€™t have to check the cameras.

When an animatronic is at your door, use the camera on the main dining room to tell when they move. This will still stop Foxy from moving.

When Fuzzboob makes it to the cam next to your door, then you have to get weird with your strategy, but you can figure that out.