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I had a lot of fun with this!  The atmosphere, art direction, and the music made for a very lovecraftian vibe.  A critique that is echoed by another comment is that maybe the player is too big?  Personally I thought it was pretty difficult, but once I got the staff the experience opened up quite a bit.  I especially like the snake monsters that eat the walls, that was a a very good mechanic and it taught me that some walls break haha.  One more thing, your main menu super awesome, I love the details.

Thanks, I'm glad you had fun! I hope I can balance it a bit better after the jam. And yeah I think it may benefit from trying to up the resolution some... I had really wanted to stick to the GBA's resolution but I think the character art might have gotten a bit bigger than I originally budgeted for in the quest for clarity 😅