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this is coming along very well

Thank you! I think it's going well as well. But obviously I'm biased. I've been creating concepts like this for years now. But usually it's concepts for entire games. I don't think I've ever "finished" one but I think that's about to change. I'm working on a board game project I wanna get conceptually done by the end of the year. But I'm working on it with friends so I think this'll get done first. It's more of a mod concept. But I'd be ecstatic if one day it was added officially. There's precedent for ideas and mods being added. Hell, I've had a handful of my ideas (mainly in regards to cowboy balance and adjusting replay speeds) added nearly one to one at times. The dev is very responsive to the community and I think that's a good reason why after all the work they've done we've gotten to a pretty balanced 3 character meta at this point. It's not simple work, and I think it's a work of intelligent and creative game design that we've gotten to this point. A lesser one man developer "team" wouldn't have been able to execute such an obviously developer and game designer intensive concept this well. And I know this because this game isn't the first of it's kind. There are other turn based fighters, but they all look pretty limited compared to YOMI. So I'm of course pretty impressed. There's much potential in this game's future. My sister leaked to me that I'm getting a phone for Christmas, so hopefully I can join the discord server in the coming weeks! I'll have a ton of fun there. >:) 

But of course enough worshiping, I must know. Any thoughts, ideas, or criticisms on what's here so far? I'll be working on it for a bit before I get more gaming time. So prepare for more shenanigans!

Turns out you don't need a phone to get on the discord anymore. It's so active though, it just yoinked 2 hours of my time like wtf lmao. Seriously, how can people be moderating that server, you'd have to be a full time moderator. Like, good lord man.

The comp server and mod server are really cool. Honestly much better at serving a purpose and way more manageable to be a member of, relative to the official server. Way less obnoxious shenanigans and not so much activity you get sensory overload. Even if the main server serves as a community hotspot, I think it serves best as a way to absorb a bunch of people so the other servers don't get totally bloated lmao. 

Very eventful day... Maybe too eventful.

I'm gonna have the worst sleep ever.

I've been rather busy these past couple days, and I predict I'll be pretty busy in the coming days. But I'm getting work done on and off. It's also come to my attention that there is a modded "Soldier" character. I'm gonna change the name. Either to "Veteran" or "Operator". The former is cool, and I have a lot of respect for IRL veterans. But I think the latter is even cooler and even more referential to the source material this character is based off of.

Anyhow, one of the bigger updates has been to a normal. It's come to my attention that Cowboy's normal bullet shooting move, is not a stupidly fast projectile, but instead basically a hitscan attack. If you know you know. I've changed the handgun's shooting attack to make more sense given that context:

> Shoot!:

"Today is Friday, in California." "Guh?" References aside relative to what you're used to this is a weird projectile. You cannot aim it, and it doesn't auto track onto enemies. It fires a single projectile bullet per use that flies at a speed slightly faster than a full speed shuriken. And fires at an angle determined by a cone of random spread facing forward from the character's chest. With each shot getting less and less accurate than the last if used repeatedly in a combo or in a row. Low damage, low base knockback. Prolly good at mid range, if only as a pestering tool. More likely to hit the ground or sky than your enemy if you use it foolishly though.

The Rifle's bullets will probably be just really fast projectiles. I think this makes them more balanced but also makes them more tricky to use as anti projectile as they are intended to also be used for. You might have to lead your shots to some extent sometimes. This also makes them less abusable in neutral in the event you can pull off a charge in neutral somehow. But of course at a close enough range the bullets will be so fast they will reach your target before they can react. But of course then you'll still have to aim it, and there's room for error there. Unlike cowboy.