Of course, I can't be 100% sure of my reasoning for the camera thing, but it essentially all comes down to wether the code for registering camera input was placed before or after the code for drawing the screen.
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Basically the reason it does that is because the game actually takes a screenshot then displays that as the background for the end screen. It's normally unnoticeable but with extreme speed like this, it likely just grabbed a screenshot the frame before the camera movement registered or something. Idk what really goes on inside the magical black box known as the Godot game engine