Close enough lol, I'm totally a professional programmer
FakeEndyFare
Creator of
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This game runs in 60fps, meaning the fastest possible speedrun is looking down and interacting with the mat in a single frame. This would give the time of 0.016s (1 / 60 = ~0.016). So far, I have been unable to get this time. My speedrun is done in 2 frames. (1 / 60 * 2 = ~0.033). This time still requires pretty much frame perfect inputs and took me many, many attempts to achieve.
As for the mat thing, the reason this happens is that upon moving the mouse, it changes the variable that stores the camera angle, but the camera doesn't react until the next frame. This means that if my speedrun skipped the first frame, then I completed the 2 inputs in the second frame (as I said above), the camera would not have had time to react to the movement before the game ended.
I'm not that great at explaining things but I hope this clears some things up for you.
I really like this. It's a nice little platformer game! It has a good level design, lots of mechanics, great soud effects and music, and also very nice looking art. But I don't really see the point of being able to hop and jump though, I think it would be better to either have just jump or add double jump instead. just a thought. Also, some things like the falling blocks and the slight player squish effect kind ruin the illusion of the game being 64x64. But overall great game! Good Job.
Cool concept, good art and an interesting game! Took me a second to figure out what was going on but apart from that, I enjoyed it! Although not being able to hold down the arrow keys was kinda annoying, as I found myself spamming my keyboard and also I kept getting blocks stuck in corners so I think it would help if there was maybe a way to pull blocks as well as push them. But overall Good Job!