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Thanks for the warm words!

- The breaking platforms were indeed supposed to gate you from walking over them. The spikes were tricky to adjust, I tried all of moving them higher but then it became possible to get through by breaking the blocks and jumping back up without taking damage... in the end the compromise was a bit tight where you have to vault in just the spot to not take any damage. I might adjust the height on the vault to accommodate that, since I really don't think the player should be punished despite figuring out the intended solution.
There is a second instance of the blocks over a gator pit, that one is indeed supposed to be solved with the web spin; the spikes are there to deter you from trying the vault again. Although if you just got hit with spikes anyways the first time you did vault over that kind of block I could see it being a bit ???
My favorite part of Super Metroid are the bits that you can solve with multiple items, or the ones that you can work your way through with the right technique even if it's not the correct linear path, so I tried to give players multiple options in some cases and force them to use multiple solutions to problems that may seem similar.
- Definitely agree about the field of view

- I am considering saves healing since I think it might be a bit unnecessarily punishing for a player who is stuck at 1 health to be forever stuck like that if they can't find another ampule, especially early on where there are no healing pools. There is also an item later in the game that regenerates at save points so I don't know why I didn't just go for it when I implemented that.

- There are some fundamentally unfortunate problems with the map I'm aware of, thank you for reporting that!
- I hadn't realized that the door isn't climbable if it's open, I'm glad you realized it as the solution, I did think it might be a bit obtuse and I probably will make it a bit more reasonable a climb!
- I'm glad you worked out the web! Other people did have some issues working it out, there are a few steps to it and not all of it is intuitive.

This is valuable feedback, thanks for all the remarks!

Yeah I only got hit by the spikes at the first breaking blocks section, the second was ok. Not sure what the difference is to if there were no breaking blocks at all since you're not supposed to touch them anyway.

(+1)

Fun fact: if you jump back on the row of breaking platforms right after falling, you can actually get to the color-and-layout-changing-door without any special abilities. There is no point in doing that though, so curious player can get lost even more (as far as I know, you can't progress in blue layout without the pole)

Nice find! You might be the first sequence breaker lol. It might theoretically be possible to clear the blue zone without it, I'm not entirely sure. Would definitely be harder

Same here, I've done that first before obtaining pole.