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Solid concept that I think has potential. You've effectively captured a haunting, chilling atmosphere, though I think the game would benefit from a little more active deduction in the player finding their way through the world. As it is, the heavy fog and indistinct environment make navigating difficult, which I imagine is the intent. but it errs too far on the side of aimless, at least for me. Nevertheless, the aesthetic and atmosphere deserve praise!

(+1)

Thanks friend. You are indeed correct. I'm going to try fix a few things over Christmas period!