Thank you so much! :)
Matt Sayer
Creator of
Recent community posts
Thank you so much for the feedback! While disorientation was definitely part of my design, I do think it goes a little far at times and leads to players feeling frustratingly lost. Boosting the pulse or including a map (likely a fairly vague one to maintain some of the fear of the unknown) are great ideas - will definitely keep them in mind for future updates/games!
Thanks again! :)
The visuals remind me of some late '90s/early 2000s games, which I quite enjoy! I do think the jumping and attacking could use some tweaking, reducing the floatiness of the jump and increase the size of both the attack collider and its animation. Being able to run, especially in towns, would also be a nice addition.
Fun demake of the Souls idea, limited by the confines of a tile-based RPG. I do think that tile-based movement feels a little disconnected from the precise positioning and agility core to the Souls games, and the attacking feels similarly rigid. Not sure if those are limitations of the engine you've used, or something you could look at redesigning?
I really like the idea, though I found it a little cumbersome in practice. The font you've used can make it difficult to distinguish which characters you need to type. You might also want to remove case sensitivity, or auto-capitalise player input. Being able to hold backspace to delete characters would also be helpful.
The other thing it could benefit from is a slower, more guided tutorial. The help page you have in-game didn't sufficiently explain the mechanics, at least for me.
With some more work, this could be quite neat!
Very compelling writing, great art, and a fun world to inhabit. I'm looking forward to checking out more, though unfortunately the game has crashed for me multiple times in just a short while. When I first entered my name it crashed, then on another session I tried to save and it crashed. Hopefully you'll be able to sort those out!
The pixel art and animations are quite nice! The attack feels a bit sluggish and ineffectual - you might want to add some impact particles, material changing, knockback, or other response elements to add weight to the swing.
The platforming is also a little finicky. Adding some coyote time and sliding players around the edges when they headbutt the bottoms of platforms would potentially help with that.
Solid concept that I think has potential. You've effectively captured a haunting, chilling atmosphere, though I think the game would benefit from a little more active deduction in the player finding their way through the world. As it is, the heavy fog and indistinct environment make navigating difficult, which I imagine is the intent. but it errs too far on the side of aimless, at least for me. Nevertheless, the aesthetic and atmosphere deserve praise!
Neat concept! The minimalist visual style looks quite nice, with that diorama feel that works really well for boardgame/miniature-style games. The puzzle mechanic of limited movement is interesting, though I think you'd want to keep building on that with other mechanics and twists to keep a longer game entertaining.
Interesting concept! The cel-shaded visuals combined with the retro-style geometry make for a compelling look, and there seems to be a lot of core functionality here that I imagine you're taking forward to the full game.
I will say that it feels like it could use some tuning to the combat. Enemies can hit you from across the map, and it takes very few hits to take you down. Limited visibility ranges, damage direction indicators, and maybe a stronger crosshair that responds to aiming at enemies.
I'm interested to see what you build in the full game!
Hey folks!
I just released my first solo-developed game, Light Forsaken. It's a horror/adventure game where a phenomenon known only as the Darkness has descended upon a small-town shopping mall, smothering it in near-impenetrable shadow. As a trained Agent of Tenebrae, you have been sent to rescue the people caught inside the Darkness. Your trusty P.U.L.S.E. device will help you identify points of interest and navigate the pitch-black environment.
It's completely free, and I would super appreciate any and all feedback! Thanks so much for taking the time to read this :)
https://macka1080.itch.io/light-forsaken