Ehis game is absolutely FANTASTIC.
It’s hard for my ADHD brain to sort out what I like best but one of the things that immediately jumped out is how the very few numbers involved in the game are extremely well used: rull over, roll under, roll exact, spend/sacrifice stats, increase tracks, transform past certain thresholds, die past a certain threshold. Think of a lean design, this is it.
My main criticism is on the layout but first the praise: I love how the text is HUGE, minimal and the few images help guide and understand the reading. If I have to flick through this quickly to find a rule (which I guess wont be necessary after a little while, rules are simple), I know where they are.
The pointer for me is, funnily enough, that the single pages are better readable on screen than the spreads. Like, I can’t explain but both pages side by side make the visual a bit confusing.
I would love some starter scenarios or generators and a very cute and fierce character sheet on the side.
The first image of me playing this game I imagined was like a character swinging through states as they need to navigate the situations at hand - giving in to frostbite and burnout at times, keeping that dangerous balance.
Excellent game, I look forward for a chance to play it.