This game is quite enjoyable. I like the aesthetics.
I recorded myself playing the game: https://youtu.be/JJN2o28Gar0
Some random thoughts:
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The music and graphics look synchronized. Some sounds effects like a grenade launch are also quite good. I was tempted to fire them to the beat.
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The menu is so stylish. :D Well, the entire game art style is good. It’s simple, but not primitive.
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The gameplay is good and smooth, but then it becomes more grindy without additional threats (read the next point).
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I think the game lacks the difficulty progression. It’s harder in the beginning than after you get a couple of upgrades. I’m not sure there is any enemy progression at all. Bosses would be nice too.
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Some upgrades are described in a peculiar way so it’s hard to understand what they’re supposed to do. :D
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The enemies can go through the walls. Since the player can’t, it feels a little bit unfair.
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It would be convenient to fire by a pressed down button; this would require a weapon to have some reload time though. Pressing the mouse key for every shot is quite exhausting.
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Starting without a weapon feels weird. Is there a reason not to buy a starting weapon from the get go?