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(2 edits)

Hello!! Thank you for this review!

  • Thank you!  music is a huge part of my life so I try incorporating it everywhere :P
  • I really care about the aesthetics and overall experience, so I'm really glad you like it!
  • Yeah (read the next point).
  • Enemies do spawn faster/more frequently as time progresses but it take a LOT of time, something I am willing to change later (perhaps rewrite the entire enemy spawner code), I will also implement bosses and extra hard enemies to make things more interesting and less repetitive.
  • Sorry 'bout that ahaha, I tried my best to make the upgrades clear, it was a bit tricky as I had to use the "Cli-ché" terms in order to fit for the game jam.
  • Yes that was intentional, there are more walls on the harder difficulties than the easy ones to add more to the challenging aspect of the game. But hey, at least enemy bullets can't go through walls :D
  • I will also implement an auto-shoot upgrade card to fix this issue.
  • The reason you don't start with a weapon is to get the player a bit familiar with the upgrades menu and how to use it, as I noticed in your video, you didn't realize at first how to use the (left side) upgrades and that you should also drag and drop the cards into the card slots above them.

Again thank you for this review, cheers!