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Thanks for the insight into your game.

I'll definitely revisit this game as time passes on! Around every couple of months, or whenever I see you've implemented a major patch. I'll be writing suggestions again and looking out for bugs when that time comes.

I have to admit it's pretty inspiring to see a solo game developer make a pretty ambitious game, I'm glad to see you work fast and seem to be quite passionate and consistent. I completely understand that you don't want to monetize, because then you have to start making the game based on your consumers preferences and not your own. 

Speed up button: I like the idea of combat being sped up when your agility is higher, I think this is the best option for making sure the player won't be spending too much time fighting weaker opponents.

Weapon parts crafting: I had a look at the anvil in the Riverstone Smith, and there is the ability to craft weapon parts, I missed that.

Helmets: I'm not entirely sure what the best option is either, perhaps the option you mentioned, or give the player the ability to toggle the helmet on/off whenever they want? I don't know if that is possible with just a button press in RPGMaker.

Fallout style limb system: If you were to add something like this, you could definitely make some 'gimmick' enemies that have high resistance to damage or has access to a powerful ability until you deplete the limbs health. For example: fighting a cyborg that has an inbuilt cannon inside their arm, they would deal tons of AOE damage until the cyborg's arm reaches 0 health.

I also want to mention Suong is the best character followed by Billy, then Helena. Helena's fire spell is super powerful with the [in flames] damage over time effect.

Thanks. I'm glad you like the game. I don't plan on quiting any time soon so you can look forward to more updates coming.

I can make helmets visible / invisible when the player presses the button. I might do that as a last resort, because I like playing around with small details like this to make them in some way different from other games.

For example, if you get hurt enough, your character will have visible wounds. If you get hurt often enough, these wounds will turn into scars once you heal. It doesn't really affect the game in any way but it is a nice detail that most other games don't have. Most games have the "toggle helmet" option, but I feel like there is a better way to do it. I will have to think about that.

I was actualy trying to make one boss enemy consisting of multiple parts in the past and it wasn't bad. Doing this for bosses and other very strong enemies is something I will most likely do, but I don't think it will be useful or interesting when fighting againts weaker enemies.

Suong is the strongest companion once you "upgrade" her. Zacharias is right after her. Valdemar, Olaf and Roman are also quite strong. 

Helena and george are the only companions in the game right now that "level up" with you and get stronger with time.